Initial structure
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Core/World.h"
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void dd::World::RecycleEntityID(EntityID id)
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{
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m_RecycledEntityIDs.push(id);
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}
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EntityID dd::World::GenerateEntityID()
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{
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if (!m_RecycledEntityIDs.empty())
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{
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EntityID id = m_RecycledEntityIDs.top();
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m_RecycledEntityIDs.pop();
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return id;
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}
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else
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{
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return ++m_LastEntityID;
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}
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}
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void dd::World::RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity)
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{
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for (auto &pair : m_EntityParents)
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{
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EntityID child = pair.first;
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EntityID parent = pair.second;
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system->UpdateEntity(dt, child, parent);
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//RecursiveUpdate(system, dt, child);
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}
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}
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void dd::World::Update(double dt)
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{
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for (auto pair : m_Systems)
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{
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const std::string &type = pair.first;
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auto system = pair.second;
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EventBroker->Process(type);
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system->Update(dt);
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RecursiveUpdate(system, dt, 0);
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}
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ProcessEntityRemovals();
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}
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//std::vector<EntityID> GetEntityChildren(EntityID entity);
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//{
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// std::vector<EntityID> children;
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// auto range = m_SceneGraph.equal_range(entity);
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// for (auto it = range.first; it != range.second; ++it)
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// children.push_back(it->second);
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// return children;
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//}
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EntityID dd::World::GetEntityParent(EntityID entity)
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{
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auto it = m_EntityParents.find(entity);
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return it == m_EntityParents.end() ? 0 : it->second;
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}
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EntityID dd::World::GetEntityBaseParent(EntityID entity)
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{
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EntityID parent = GetEntityParent(entity);
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if (parent == 0)
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return entity;
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else
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return GetEntityBaseParent(parent);
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}
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bool dd::World::ValidEntity(EntityID entity)
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{
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return m_EntityParents.find(entity) != m_EntityParents.end()
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&& m_EntitiesToRemove.find(entity) == m_EntitiesToRemove.end();
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}
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void dd::World::RemoveEntity(EntityID entity)
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{
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m_EntitiesToRemove.insert(entity);
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auto it = m_EntityChildren.find(entity);
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if (it != m_EntityChildren.end())
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{
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for (auto entity : it->second)
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{
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RemoveEntity(entity);
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}
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}
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}
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void dd::World::ProcessEntityRemovals()
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{
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for (auto entity : m_EntitiesToRemove)
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{
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m_EntityParents.erase(entity);
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m_EntityChildren.erase(entity);
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// Remove components
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for (auto pair : m_EntityComponents[entity])
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{
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auto type = pair.first;
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auto component = pair.second;
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// Trigger events
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->OnComponentRemoved(entity, type, component.get());
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}
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m_ComponentsOfType[type].remove(component);
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}
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m_EntityComponents.erase(entity);
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RecycleEntityID(entity);
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// Trigger events
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->OnEntityRemoved(entity);
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}
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}
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m_EntitiesToRemove.clear();
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}
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EntityID dd::World::CreateEntity(EntityID parent /*= 0*/)
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{
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EntityID newEntity = GenerateEntityID();
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m_EntityParents[newEntity] = parent;
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m_EntityChildren[parent].push_back(newEntity);
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return newEntity;
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}
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void dd::World::Initialize()
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{
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RegisterSystems();
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AddSystems();
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->RegisterComponents(&ComponentFactory);
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system->RegisterResourceTypes(ResourceManager);
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system->Initialize();
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}
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}
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void dd::World::CommitEntity(EntityID entity)
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{
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->OnEntityCommit(entity);
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}
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}
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void dd::World::AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component)
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{
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component->Entity = entity;
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m_ComponentsOfType[componentType].push_back(component);
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m_EntityComponents[entity][componentType] = component;
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Events::ComponentCreated e;
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e.Entity = entity;
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e.Component = component;
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EventBroker->Publish(e);
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}
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EntityID dd::World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
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{
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int clone = CreateEntity(parent);
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for (auto pair : m_EntityComponents[entity])
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{
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auto type = pair.first;
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auto component = std::shared_ptr<Component>(ComponentFactory.Copy(type, pair.second.get()));
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if (component != nullptr)
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{
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AddComponent(clone, type, component);
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}
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}
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auto itChildren = m_EntityChildren.find(entity);
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if (itChildren != m_EntityChildren.end())
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{
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for (EntityID child : itChildren->second)
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{
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CloneEntity(child, clone);
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}
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}
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CommitEntity(clone);
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return clone;
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}
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std::list<EntityID> dd::World::GetEntityChildren(EntityID entity)
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{
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auto it = m_EntityChildren.find(entity);
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if (it == m_EntityChildren.end())
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{
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return std::list<EntityID>();
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}
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else
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{
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return it->second;
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}
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}
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void dd::World::SetEntityParent(EntityID entity, EntityID newParent)
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{
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EntityID currentParent = m_EntityParents[entity];
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m_EntityChildren[currentParent].remove(entity);
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m_EntityParents[entity] = newParent;
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m_EntityChildren[newParent].push_back(entity);
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}
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