diff --git a/include/Game/GUI/HUD.h b/include/Game/GUI/HUD.h index 2a7d889..fa12856 100644 --- a/include/Game/GUI/HUD.h +++ b/include/Game/GUI/HUD.h @@ -76,17 +76,17 @@ private: { m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f); - m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left()); m_ScoreBackMid->Width = m_ScoreNumberFrame->Width; m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35; + m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left() + 4); - m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left()); - m_ScoreBackLeft->Width = 40; + //m_ScoreBackLeft->Width = 40; m_ScoreBackLeft->Height = m_ScoreBackMid->Height; + m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left()); - m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right()); - m_ScoreBackRight->Width = 40; + //m_ScoreBackRight->Width = 40; m_ScoreBackRight->Height = m_ScoreBackMid->Height; + m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right()); } bool OnScore(const Events::ScoreEvent& event)