Merge remote-tracking branch 'origin/master' into Physics

This commit is contained in:
viktorljung
2015-10-22 11:49:34 +02:00
16 changed files with 395 additions and 96 deletions
+6
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@@ -48,12 +48,14 @@
#include "Game/CLifebuoy.h"
#include "Game/CProjectile.h"
#include "Game/CBrick.h"
#include "Game/CBrickPart.h"
#include "Game/CWall.h"
#include "Game/CKraken.h"
#include "Game/CBackground.h"
#include "Game/CTravels.h"
#include "Game/CStickyAim.h"
#include "Game/BallSystem.h"
#include "Game/LifeSystem.h"
#include "Game/HitLagSystem.h"
#include "Game/TravellingSystem.h"
#include "Game/LifebuoySystem.h"
@@ -144,6 +146,7 @@ public:
m_World->ComponentFactory.Register<Components::Physics>();
m_World->ComponentFactory.Register<Components::Ball>();
m_World->ComponentFactory.Register<Components::Brick>();
m_World->ComponentFactory.Register<Components::BrickPart>();
m_World->ComponentFactory.Register<Components::Pad>();
m_World->ComponentFactory.Register<Components::Wall>();
m_World->ComponentFactory.Register<Components::Background>();
@@ -197,6 +200,9 @@ public:
m_World->SystemFactory.Register<Systems::WaterSystem>(
[this]() { return new Systems::WaterSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::WaterSystem>();
m_World->SystemFactory.Register<Systems::LifeSystem>(
[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LifeSystem>();
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
+18 -10
View File
@@ -1,6 +1,8 @@
#ifndef DAYDREAM_BALLSYSTEM_H
#define DAYDREAM_BALLSYSTEM_H
#include <random>
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
@@ -8,14 +10,17 @@
#include "Core/CTemplate.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/CRectangleShape.h"
#include "Physics/EContact.h"
#include "Rendering/CModel.h"
#include "Rendering/CSprite.h"
#include "Rendering/CPointLight.h"
#include "Rendering/CAnimation.h"
#include "Game/CBall.h"
#include "Game/CPowerUp.h"
#include "Game/CLife.h"
@@ -30,6 +35,8 @@
#include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EStageCleared.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EGameOver.h"
@@ -39,6 +46,7 @@
#include "Game/EHitLag.h"
#include "Game/EActionButton.h"
#include "Game/ELifebuoyHit.h"
#include "Physics/ECreateParticleSequence.h"
#include "Sound/CCollisionSound.h"
@@ -75,7 +83,6 @@ public:
void OnEntityRemoved(EntityID entity) override;
EntityID CreateBall();
void CreateLife(int);
EntityID Ball() { return m_Ball; };
void SetBall(const EntityID& ball) { m_Ball = ball; }
@@ -87,22 +94,18 @@ public:
void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
int& MultiBalls() { return m_MultiBalls; }
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
int& Lives() { return m_Lives; }
void SetLives(const int& lives) { m_Lives = lives; }
int& PastLives() { return m_PastLives; }
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
bool ReplaceBall() const { return m_ReplaceBall; }
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
std::mt19937 m_RandomGenerator;
float m_XMovementMultiplier = 2.f;
float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
float m_EdgeY = 5.2f;
int m_MultiBalls = 0;
int m_Lives = 3;
int m_PastLives = 3;
bool m_ReplaceBall = false;
bool m_Pause = false;
bool m_Waiting = true;
@@ -110,9 +113,12 @@ private:
bool m_InkBlaster = false;
bool m_InkAttached = false;
bool m_InkBlockedWaiting = false;
bool m_KrakenAttack = false;
double m_KrakenCharge = 0;
bool m_Restarting = false;
int m_StickyCounter = 3;
bool m_GodMode = false;
bool m_First = true;
bool m_StageBlockedWaiting = false;
@@ -124,13 +130,14 @@ private:
std::unordered_map<EntityID, std::list<glm::vec2>> m_Contacts;
void ResolveContacts();
dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
dd::EventRelay<BallSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<BallSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
@@ -139,13 +146,14 @@ private:
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
bool Contact(const Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnActionButton(const dd::Events::ActionButton &event);
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-21.
//
#ifndef DAYDREAM_CBRICKPART_H
#define DAYDREAM_CBRICKPART_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct BrickPart : Component
{
};
}
}
#endif //DAYDREAM_CBRICKPART_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-21.
//
#ifndef DAYDREAM_EKRAKENATTACKEND_H
#define DAYDREAM_EKRAKENATTACKEND_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct KrakenAttackEnd : Event
{
};
}
}
#endif //DAYDREAM_EKRAKENATTACKEND_H
+9
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@@ -51,6 +51,7 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttackEnd, &HUD::OnKrakenAttackEnd);
updateScore();
}
@@ -71,6 +72,7 @@ private:
EventRelay<Frame, Events::GameOver> m_EGameOver;
EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
EventRelay<Frame, Events::KrakenAttack> m_KrakenAttack;
EventRelay<Frame, Events::KrakenAttackEnd> m_KrakenAttackEnd;
void updateScore()
{
@@ -122,6 +124,13 @@ private:
return true;
}
bool OnKrakenAttackEnd(const Events::KrakenAttackEnd& event)
{
m_KrakenAttackSlider->Hide();
return true;
}
};
}
+3
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@@ -21,6 +21,8 @@
#include "Physics/ECreateParticleSequence.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EComboEvent.h"
#include "Game/EScoreEvent.h"
#include "Game/EKrakenAppear.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenHit.h"
@@ -29,6 +31,7 @@
#include "Game/CTravels.h"
#include "Game/CKraken.h"
#include "Game/CBall.h"
#include "Game/CProjectile.h"
#include "Sound/CCollisionSound.h"
//#include "Core/Camera.h" Camera Component
+1
View File
@@ -23,6 +23,7 @@
#include "Transform/EMove.h"
#include "Game/CBrick.h"
#include "Game/CBrickPart.h"
#include "Game/CBall.h"
#include "Game/CLife.h"
#include "Game/CWall.h"
+75
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@@ -0,0 +1,75 @@
//
// Created by Adniklastrator on 2015-10-22.
//
#ifndef DAYDREAM_LIFESYSTEM_H
#define DAYDREAM_LIFESYSTEM_H
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Core/ConfigFile.h"
#include "Transform/EMove.h"
#include "Rendering/CModel.h"
#include "Game/CLife.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/ELifeLost.h"
#include "Game/EGameOver.h"
#include "Game/EKrakenAttackEnd.h"
namespace dd
{
namespace Systems
{
class LifeSystem : public System
{
public:
LifeSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
int& Lives() { return m_Lives; }
void SetLives(const int& lives) { m_Lives = lives; }
int& PastLives() { return m_PastLives; }
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
private:
bool m_Pause = false;
int m_Lives = 3;
int m_PastLives = 3;
bool m_GodMode = false;
void CreateLife(int);
dd::EventRelay<LifeSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<LifeSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<LifeSystem, dd::Events::LifeLost> m_ELifeLost;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
};
}
}
#endif //DAYDREAM_LIFESYSTEM_H
+3
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@@ -43,6 +43,7 @@
#include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h"
#include "Game/EPause.h"
@@ -125,6 +126,7 @@ private:
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
@@ -142,6 +144,7 @@ private:
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
bool OnActionButton(const dd::Events::ActionButton &event);
+7
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@@ -19,6 +19,8 @@
#include "Game/EResume.h"
#include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EActionButton.h"
#include "Game/EHitPad.h"
#include "Game/CProjectile.h"
@@ -52,6 +54,7 @@ private:
bool m_Pause = false;
bool m_InkBlaster = false;
bool m_SquidLoaded = false;
bool m_KrakenAttack = false;
int m_Shots = 0;
float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate;
@@ -61,6 +64,8 @@ private:
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
@@ -68,6 +73,8 @@ private:
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnHitPad(const dd::Events::HitPad &event);
bool OnActionButton(const dd::Events::ActionButton &event);
};
+35 -60
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@@ -12,15 +12,17 @@ void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
void dd::Systems::BallSystem::Initialize()
{
std::random_device rd;
m_RandomGenerator = std::mt19937(rd());
EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
@@ -35,6 +37,7 @@ void dd::Systems::BallSystem::Initialize()
transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
transform->Scale = glm::vec3(.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Orientation = glm::quat();
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Sid/Sid.dae";
auto animation = m_World->AddComponent<Components::Animation>(ent);
@@ -63,27 +66,11 @@ void dd::Systems::BallSystem::Initialize()
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
}
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
SetReplaceBall(true);
}
void dd::Systems::BallSystem::Update(double dt)
{
if (Lives() == 0)
{
Events::GameOver e;
EventBroker->Publish(e);
Events::Pause p;
p.Type = "All";
EventBroker->Publish(p);
//TODO: Make this not so ugly
SetLives(-1);
}
ResolveContacts();
}
@@ -126,7 +113,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ReplaceBall()) {
SetReplaceBall(false);
m_Waiting = true;
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
ballComponent->Waiting = true;
auto transform = m_World->GetComponent<Components::Transform>(entity);
}
if (ballComponent->Waiting) {
@@ -134,12 +125,17 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_Restarting = false;
ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);*/
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
} else if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
transform->Orientation = glm::quat();
if (m_First) {
transform->Orientation = glm::quat();
m_First = false;
}
return;
}
}
@@ -170,7 +166,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(entity);
Events::MultiBallLost e;
EventBroker->Publish(e);
} else if (Lives() == PastLives() && !m_Restarting) {
} else if (!m_Restarting) { //If we lose lives when we shouldn't, look here.
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e;
@@ -197,16 +193,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
}*/
}
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
if (ballComponent != nullptr) {
if (!ballComponent->Sticky)
{
@@ -433,31 +419,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
return ent;
}
void dd::Systems::BallSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae";
m_World->CommitEntity(life);
}
bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
}
return true;
}
bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
{
SetMultiBalls(MultiBalls() - 1);
@@ -531,11 +492,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
return true;
}
bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (!m_StageBlockedWaiting) {
if (!m_InkBlockedWaiting) {
m_Waiting = false;
if (!m_KrakenAttack) {
if (!m_StageBlockedWaiting) {
if (!m_InkBlockedWaiting) {
m_Waiting = false;
}
}
}
return true;
+24
View File
@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
}
break;
case 2: // Grabbing
m_NumberOfActions++;
kraken->CurrentAction = 5;
krakenAttack.ChargeUpdate = 0;
krakenAttack.KrakenStrength = 0.1;
@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
break;
case 3: // Brick Generating
{
m_NumberOfActions++;
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
@@ -185,8 +187,29 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
return false;
}
auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
if (projectile != nullptr) {
Events::ScoreEvent es;
es.Score = 23;
Events::KrakenHit e;
e.Kraken = krakenEntity;
e.Hitter = otherEntitiy;
e.MaxHealth = kraken->MaxHealth;
e.CurrentHealth = kraken->Health;
e.NewHealth = kraken->Health - 1;
EventBroker->Publish(e);
m_World->RemoveEntity(otherEntitiy);
return true;
}
auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
if (ball != nullptr) {
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = otherEntitiy;
EventBroker->Publish(ec);
Events::ScoreEvent es;
es.Score = ball->Combo * 23;
Events::KrakenHit e;
e.Kraken = krakenEntity;
e.Hitter = otherEntitiy;
@@ -195,6 +218,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
e.NewHealth = kraken->Health - 1;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
+12
View File
@@ -278,6 +278,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
if (brickPart != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
return;
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -310,6 +319,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
m_LooseBricks--;
m_World->RemoveEntity(entity);
return;
}
}
@@ -910,6 +920,7 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
{
m_BrickGenerating = false;
SetNumberOfBricks(NumberOfBricks() - 1);
m_LooseBricks--;
@@ -1241,6 +1252,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
auto ent = m_World->CreateEntity(Parent);
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
cTransform->Position = RelativePosition;
+101
View File
@@ -0,0 +1,101 @@
//
// Created by Adniklastrator on 2015-10-13.
//
#include "PrecompiledHeader.h"
#include "Game/LifeSystem.h"
void dd::Systems::LifeSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
}
void dd::Systems::LifeSystem::Update(double dt)
{
if (m_Pause) {
return;
}
if (Lives() < 0) {
Events::KrakenAttackEnd ek;
EventBroker->Publish(ek);
Events::GameOver e;
EventBroker->Publish(e);
Events::Pause p;
p.Type = "All";
EventBroker->Publish(p);
//TODO: Make this not so ugly
SetLives(3);
}
}
void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
}
void dd::Systems::LifeSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae";
m_World->CommitEntity(life);
}
bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
}
return true;
}
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
+13 -4
View File
@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
@@ -501,14 +502,22 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
SetAcceleration(acceleration);
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
Events::KrakenAttackEnd e;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
m_World->RemoveEntity(m_KrakenArm);
m_KrakenArm = NULL;
}
return true;
}
+37 -21
View File
@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
if (!m_KrakenAttack) {
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
{
Events::ActionButton e;
EventBroker->Publish(e);
}
}
}
}
return true;