Merge remote-tracking branch 'origin/master' into Physics
This commit is contained in:
@@ -48,12 +48,14 @@
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#include "Game/CLifebuoy.h"
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#include "Game/CProjectile.h"
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#include "Game/CBrick.h"
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#include "Game/CBrickPart.h"
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#include "Game/CWall.h"
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#include "Game/CKraken.h"
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#include "Game/CBackground.h"
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#include "Game/CTravels.h"
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#include "Game/CStickyAim.h"
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#include "Game/BallSystem.h"
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#include "Game/LifeSystem.h"
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#include "Game/HitLagSystem.h"
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#include "Game/TravellingSystem.h"
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#include "Game/LifebuoySystem.h"
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@@ -144,6 +146,7 @@ public:
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m_World->ComponentFactory.Register<Components::Physics>();
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m_World->ComponentFactory.Register<Components::Ball>();
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m_World->ComponentFactory.Register<Components::Brick>();
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m_World->ComponentFactory.Register<Components::BrickPart>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Wall>();
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m_World->ComponentFactory.Register<Components::Background>();
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@@ -197,6 +200,9 @@ public:
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m_World->SystemFactory.Register<Systems::WaterSystem>(
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[this]() { return new Systems::WaterSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::WaterSystem>();
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m_World->SystemFactory.Register<Systems::LifeSystem>(
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[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LifeSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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+18
-10
@@ -1,6 +1,8 @@
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#ifndef DAYDREAM_BALLSYSTEM_H
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#define DAYDREAM_BALLSYSTEM_H
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#include <random>
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#include "Core/System.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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@@ -8,14 +10,17 @@
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#include "Core/CTemplate.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/EContact.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CPointLight.h"
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#include "Rendering/CAnimation.h"
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#include "Game/CBall.h"
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#include "Game/CPowerUp.h"
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#include "Game/CLife.h"
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@@ -30,6 +35,8 @@
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#include "Game/EStickyAttachedToPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EInkBlasterOver.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EKrakenAttackEnd.h"
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#include "Game/EStageCleared.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EGameOver.h"
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@@ -39,6 +46,7 @@
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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#include "Game/ELifebuoyHit.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Sound/CCollisionSound.h"
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@@ -75,7 +83,6 @@ public:
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void OnEntityRemoved(EntityID entity) override;
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EntityID CreateBall();
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void CreateLife(int);
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EntityID Ball() { return m_Ball; };
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void SetBall(const EntityID& ball) { m_Ball = ball; }
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@@ -87,22 +94,18 @@ public:
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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std::mt19937 m_RandomGenerator;
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float m_XMovementMultiplier = 2.f;
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float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
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float m_EdgeY = 5.2f;
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int m_MultiBalls = 0;
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int m_Lives = 3;
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_Pause = false;
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bool m_Waiting = true;
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@@ -110,9 +113,12 @@ private:
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bool m_InkBlaster = false;
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bool m_InkAttached = false;
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bool m_InkBlockedWaiting = false;
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bool m_KrakenAttack = false;
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double m_KrakenCharge = 0;
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bool m_Restarting = false;
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int m_StickyCounter = 3;
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bool m_GodMode = false;
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bool m_First = true;
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bool m_StageBlockedWaiting = false;
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@@ -124,13 +130,14 @@ private:
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std::unordered_map<EntityID, std::list<glm::vec2>> m_Contacts;
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void ResolveContacts();
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dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
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dd::EventRelay<BallSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<BallSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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@@ -139,13 +146,14 @@ private:
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dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool Contact(const Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-21.
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//
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#ifndef DAYDREAM_CBRICKPART_H
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#define DAYDREAM_CBRICKPART_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct BrickPart : Component
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{
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};
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}
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}
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#endif //DAYDREAM_CBRICKPART_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-21.
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//
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#ifndef DAYDREAM_EKRAKENATTACKEND_H
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#define DAYDREAM_EKRAKENATTACKEND_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct KrakenAttackEnd : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EKRAKENATTACKEND_H
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@@ -51,6 +51,7 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
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EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
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EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_KrakenAttackEnd, &HUD::OnKrakenAttackEnd);
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updateScore();
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}
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@@ -71,6 +72,7 @@ private:
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EventRelay<Frame, Events::GameOver> m_EGameOver;
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EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
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EventRelay<Frame, Events::KrakenAttack> m_KrakenAttack;
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EventRelay<Frame, Events::KrakenAttackEnd> m_KrakenAttackEnd;
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void updateScore()
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{
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@@ -122,6 +124,13 @@ private:
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return true;
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}
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bool OnKrakenAttackEnd(const Events::KrakenAttackEnd& event)
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{
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m_KrakenAttackSlider->Hide();
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return true;
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}
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};
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}
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@@ -21,6 +21,8 @@
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#include "Physics/ECreateParticleSequence.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EComboEvent.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EKrakenHit.h"
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@@ -29,6 +31,7 @@
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#include "Game/CTravels.h"
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#include "Game/CKraken.h"
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#include "Game/CBall.h"
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#include "Game/CProjectile.h"
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#include "Sound/CCollisionSound.h"
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//#include "Core/Camera.h" Camera Component
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@@ -23,6 +23,7 @@
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#include "Transform/EMove.h"
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#include "Game/CBrick.h"
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#include "Game/CBrickPart.h"
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#include "Game/CBall.h"
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#include "Game/CLife.h"
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#include "Game/CWall.h"
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@@ -0,0 +1,75 @@
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//
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// Created by Adniklastrator on 2015-10-22.
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//
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#ifndef DAYDREAM_LIFESYSTEM_H
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#define DAYDREAM_LIFESYSTEM_H
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Core/ConfigFile.h"
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#include "Transform/EMove.h"
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#include "Rendering/CModel.h"
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#include "Game/CLife.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/ELifeLost.h"
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#include "Game/EGameOver.h"
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#include "Game/EKrakenAttackEnd.h"
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namespace dd
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{
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namespace Systems
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{
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class LifeSystem : public System
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{
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public:
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LifeSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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private:
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bool m_Pause = false;
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int m_Lives = 3;
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int m_PastLives = 3;
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bool m_GodMode = false;
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void CreateLife(int);
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dd::EventRelay<LifeSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LifeSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<LifeSystem, dd::Events::LifeLost> m_ELifeLost;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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};
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}
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}
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#endif //DAYDREAM_LIFESYSTEM_H
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@@ -43,6 +43,7 @@
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#include "Game/EStickyAttachedToPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EKrakenAttack.h"
|
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#include "Game/EKrakenAttackEnd.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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@@ -125,6 +126,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
|
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
|
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dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
|
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dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
|
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dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
|
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@@ -142,6 +144,7 @@ private:
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bool OnPause(const dd::Events::Pause &event);
|
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bool OnResume(const dd::Events::Resume &event);
|
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
|
||||
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
|
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bool OnStickyPad(const dd::Events::StickyPad &event);
|
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bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
|
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bool OnActionButton(const dd::Events::ActionButton &event);
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|
||||
@@ -19,6 +19,8 @@
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||||
#include "Game/EResume.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
#include "Game/EInkBlasterOver.h"
|
||||
#include "Game/EKrakenAttack.h"
|
||||
#include "Game/EKrakenAttackEnd.h"
|
||||
#include "Game/EActionButton.h"
|
||||
#include "Game/EHitPad.h"
|
||||
#include "Game/CProjectile.h"
|
||||
@@ -52,6 +54,7 @@ private:
|
||||
bool m_Pause = false;
|
||||
bool m_InkBlaster = false;
|
||||
bool m_SquidLoaded = false;
|
||||
bool m_KrakenAttack = false;
|
||||
int m_Shots = 0;
|
||||
float m_InkBlasterSpeed = 5;
|
||||
EntityID m_InkBlastTemplate;
|
||||
@@ -61,6 +64,8 @@ private:
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
|
||||
|
||||
@@ -68,6 +73,8 @@ private:
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnResume(const dd::Events::Resume &event);
|
||||
bool OnInkBlaster(const dd::Events::InkBlaster &event);
|
||||
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
|
||||
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
|
||||
bool OnHitPad(const dd::Events::HitPad &event);
|
||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||
};
|
||||
|
||||
@@ -12,15 +12,17 @@ void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
|
||||
|
||||
void dd::Systems::BallSystem::Initialize()
|
||||
{
|
||||
|
||||
std::random_device rd;
|
||||
m_RandomGenerator = std::mt19937(rd());
|
||||
EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
|
||||
@@ -35,6 +37,7 @@ void dd::Systems::BallSystem::Initialize()
|
||||
transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
|
||||
transform->Scale = glm::vec3(.3f, 0.3f, 0.3f);
|
||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||
transform->Orientation = glm::quat();
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(ent);
|
||||
@@ -63,27 +66,11 @@ void dd::Systems::BallSystem::Initialize()
|
||||
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Lives(); i++) {
|
||||
CreateLife(i);
|
||||
}
|
||||
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||
SetReplaceBall(true);
|
||||
}
|
||||
|
||||
void dd::Systems::BallSystem::Update(double dt)
|
||||
{
|
||||
if (Lives() == 0)
|
||||
{
|
||||
Events::GameOver e;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
Events::Pause p;
|
||||
p.Type = "All";
|
||||
EventBroker->Publish(p);
|
||||
|
||||
//TODO: Make this not so ugly
|
||||
SetLives(-1);
|
||||
}
|
||||
ResolveContacts();
|
||||
}
|
||||
|
||||
@@ -126,7 +113,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
if (ReplaceBall()) {
|
||||
SetReplaceBall(false);
|
||||
m_Waiting = true;
|
||||
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
||||
float random = dist(m_RandomGenerator);
|
||||
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
|
||||
ballComponent->Waiting = true;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
}
|
||||
|
||||
if (ballComponent->Waiting) {
|
||||
@@ -134,12 +125,17 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
m_Restarting = false;
|
||||
ballComponent->Waiting = false;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
|
||||
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
||||
float random = dist(m_RandomGenerator);*/
|
||||
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
||||
} else if (!ballComponent->Sticky) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||
//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
|
||||
transform->Orientation = glm::quat();
|
||||
if (m_First) {
|
||||
transform->Orientation = glm::quat();
|
||||
m_First = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -170,7 +166,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
m_World->RemoveEntity(entity);
|
||||
Events::MultiBallLost e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (Lives() == PastLives() && !m_Restarting) {
|
||||
} else if (!m_Restarting) { //If we lose lives when we shouldn't, look here.
|
||||
Events::ResetBall be;
|
||||
EventBroker->Publish(be);
|
||||
Events::LifeLost e;
|
||||
@@ -197,16 +193,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}*/
|
||||
}
|
||||
|
||||
if (Lives() != PastLives()) {
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
if (life != nullptr) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ballComponent != nullptr) {
|
||||
if (!ballComponent->Sticky)
|
||||
{
|
||||
@@ -433,31 +419,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
|
||||
return ent;
|
||||
}
|
||||
|
||||
void dd::Systems::BallSystem::CreateLife(int number)
|
||||
{
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
|
||||
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
if (!m_GodMode){
|
||||
SetLives(Lives() - 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
|
||||
{
|
||||
SetMultiBalls(MultiBalls() - 1);
|
||||
@@ -531,11 +492,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
||||
{
|
||||
m_KrakenAttack = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
|
||||
{
|
||||
m_KrakenAttack = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (!m_StageBlockedWaiting) {
|
||||
if (!m_InkBlockedWaiting) {
|
||||
m_Waiting = false;
|
||||
if (!m_KrakenAttack) {
|
||||
if (!m_StageBlockedWaiting) {
|
||||
if (!m_InkBlockedWaiting) {
|
||||
m_Waiting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
}
|
||||
break;
|
||||
case 2: // Grabbing
|
||||
m_NumberOfActions++;
|
||||
kraken->CurrentAction = 5;
|
||||
krakenAttack.ChargeUpdate = 0;
|
||||
krakenAttack.KrakenStrength = 0.1;
|
||||
@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
break;
|
||||
case 3: // Brick Generating
|
||||
{
|
||||
m_NumberOfActions++;
|
||||
kraken->CurrentAction = 1;
|
||||
Events::BrickGenerating e;
|
||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||
@@ -185,8 +187,29 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
||||
return false;
|
||||
}
|
||||
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
|
||||
if (projectile != nullptr) {
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 23;
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
e.MaxHealth = kraken->MaxHealth;
|
||||
e.CurrentHealth = kraken->Health;
|
||||
e.NewHealth = kraken->Health - 1;
|
||||
EventBroker->Publish(e);
|
||||
m_World->RemoveEntity(otherEntitiy);
|
||||
return true;
|
||||
}
|
||||
auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
|
||||
if (ball != nullptr) {
|
||||
ball->Combo += 1;
|
||||
Events::ComboEvent ec;
|
||||
ec.Combo = ball->Combo;
|
||||
ec.Ball = otherEntitiy;
|
||||
EventBroker->Publish(ec);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = ball->Combo * 23;
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
@@ -195,6 +218,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
||||
e.NewHealth = kraken->Health - 1;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
|
||||
|
||||
@@ -278,6 +278,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
|
||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||
if (brickPart != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -10) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
@@ -310,6 +319,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
m_LooseBricks--;
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -910,6 +920,7 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
||||
|
||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||
{
|
||||
m_BrickGenerating = false;
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
m_LooseBricks--;
|
||||
|
||||
@@ -1241,6 +1252,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
|
||||
auto ent = m_World->CreateEntity(Parent);
|
||||
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
||||
|
||||
cTransform->Position = RelativePosition;
|
||||
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-13.
|
||||
//
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/LifeSystem.h"
|
||||
|
||||
void dd::Systems::LifeSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
|
||||
|
||||
for (int i = 0; i < Lives(); i++) {
|
||||
CreateLife(i);
|
||||
}
|
||||
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||
}
|
||||
|
||||
void dd::Systems::LifeSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
if (Lives() < 0) {
|
||||
Events::KrakenAttackEnd ek;
|
||||
EventBroker->Publish(ek);
|
||||
|
||||
Events::GameOver e;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
Events::Pause p;
|
||||
p.Type = "All";
|
||||
EventBroker->Publish(p);
|
||||
|
||||
//TODO: Make this not so ugly
|
||||
SetLives(3);
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
if (Lives() != PastLives()) {
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
if (life != nullptr) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::LifeSystem::CreateLife(int number)
|
||||
{
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
if (!m_GodMode){
|
||||
SetLives(Lives() - 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "LifeSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = true;
|
||||
return true;
|
||||
}
|
||||
bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "LifeSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
||||
@@ -501,14 +502,22 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
SetAcceleration(acceleration);
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
m_KrakenAttack = false;
|
||||
m_KrakenCharge = 0;
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
Events::KrakenAttackEnd e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
|
||||
{
|
||||
m_KrakenAttack = false;
|
||||
m_KrakenCharge = 0;
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
|
||||
m_World->RemoveEntity(m_KrakenArm);
|
||||
m_KrakenArm = NULL;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
||||
{
|
||||
m_KrakenAttack = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
|
||||
{
|
||||
m_KrakenAttack = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
if (!m_KrakenAttack) {
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user