ContactListener and contact events
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#ifndef DAYDREAM_CPHYSICS_H
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#define DAYDREAM_CPHYSICS_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Physics: public Component
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{
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//idk if anything should be here :)
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bool Static = true;
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};
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}
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}
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#endif //DAYDREAM_CPHYSICS_H
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