ContactListener and contact events

This commit is contained in:
viktorljung
2015-09-10 21:25:34 +01:00
parent 72bb710448
commit 9bf0ca0e46
6 changed files with 140 additions and 68 deletions
+18 -7
View File
@@ -1,5 +1,5 @@
#include "PrecompiledHeader.h"
#include "Core/Physics/PhysicsSystem.h"
#include "Physics/PhysicsSystem.h"
@@ -10,19 +10,24 @@ void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
void dd::Systems::PhysicsSystem::Initialize()
{
m_ContactListener = new ContactListener(this);
m_Gravity = b2Vec2(0.f, -9.82f);
m_PhysicsWorld = new b2World(m_Gravity);
m_TimeStep = 1.f/60.f;
m_VelocityIterations = 6;
m_PositionIterations = 2;
m_PhysicsWorld->SetContactListener(m_ContactListener);
}
void dd::Systems::PhysicsSystem::Update(double dt)
{
m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
for(auto i : m_Bodies)
for(auto i : m_EntitiesToBodies)
{
EntityID entity = i.first;
b2Body* body = i.second;
@@ -101,7 +106,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
if(boxComponent){
pShape.SetAsBox(absoluteTransform.Scale.x/2, absoluteTransform.Scale.y/2);
pShape.SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE
}
if(physicsComponent->Static){
@@ -112,14 +117,20 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
b2FixtureDef fixtureDef;
fixtureDef.shape = &pShape;
fixtureDef.density = 1.f;
fixtureDef.restitution = 0.2f;
fixtureDef.restitution = 1.0f;
fixtureDef.friction = 0.3f;
body->CreateFixture(&fixtureDef);
}
m_Bodies.insert(std::make_pair(entity, body));
m_EntitiesToBodies.insert(std::make_pair(entity, body));
m_BodiesToEntities.insert(std::make_pair(body, entity));
}
dd::Systems::PhysicsSystem::~PhysicsSystem()
{
if (m_ContactListener != nullptr) {
delete m_ContactListener;
m_ContactListener = nullptr;
}
}