Lifebuoy updated, now dies after 4 hits
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@@ -28,7 +28,8 @@
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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#include "Game/CLifebuoy.h"
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#include "Game/CLifebuoy.h"
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#include "Game/ELifebuoyHit.h"
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namespace dd
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{
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@@ -15,7 +15,7 @@ namespace Components
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struct Lifebuoy : Component
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{
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int Hits = 4;
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-09-29.
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//
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#ifndef DAYDREAM_ELIFEBUOYHIT_H
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#define DAYDREAM_ELIFEBUOYHIT_H
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#include "Core/Entity.h"
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct LifebuoyHit : Event
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{
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EntityID Lifebuoy;
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};
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}
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}
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#endif //DAYDREAM_ELIFEBUOYHIT_H
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@@ -16,6 +16,7 @@
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#include "Physics/CRectangleShape.h"
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#include "Game/EPause.h"
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#include "Game/ELifebuoy.h"
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#include "Game/ELifebuoyHit.h"
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#include "Game/CLifebuoy.h"
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#include <fstream>
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#include <iostream>
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@@ -48,19 +49,22 @@ private:
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dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LifebuoySystem, dd::Events::Lifebuoy> m_ELifebuoy;
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dd::EventRelay<LifebuoySystem, dd::Events::LifebuoyHit> m_ELifebuoyHit;
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bool OnContact(const dd::Events::Contact &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnLifebuoy(const dd::Events::Lifebuoy &event);
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bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
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struct LifebuoyInfo
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{
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EntityID Entity;
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float TimeToLive = 15.f;
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//int Hits = 4;
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};
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float m_LeftEdge = -3.8f;
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float m_RightEdge = 3.8f;
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float m_DownLimit = -5.3f;
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float m_DownEdge = -9.2f;
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std::list<LifebuoyInfo> m_Lifebuoys;
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};
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