Kraken arm shows up when you take the powerup
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@@ -103,6 +103,7 @@ private:
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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EntityID m_KrakenArm;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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std::shared_ptr<Components::Transform> m_StickTransform;
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