Water now blurred and looking kinda water like

This commit is contained in:
tleety
2015-09-24 16:10:13 +02:00
parent d473e3711c
commit a1215d71e9
5 changed files with 192 additions and 6 deletions
+6 -1
View File
@@ -73,6 +73,7 @@ private:
ShaderProgram* m_spForward;
ShaderProgram* m_spScreen;
ShaderProgram* t_m_spWater;
ShaderProgram* t_m_spWater2;
GLuint m_ScreenQuad = 0;
Model* m_UnitSphere = nullptr;
@@ -94,9 +95,13 @@ private:
//Water GTexture
GLuint t_m_Gwater = 0;
//Water blur texture
GLuint t_m_tWater;
GLuint t_m_BWater;
GLuint t_m_BWater2;
//WAterpass Framebuffer
GLuint t_m_fbWater;
//Waterpass Framebuffer
GLuint t_m_fbWaterBlur;
GLuint t_m_fbWaterBlur2;
GLuint m_CurrentScreenBuffer = 0;