Working skeletal animations!!!
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@@ -66,6 +66,12 @@ struct ModelJob : RenderJob
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unsigned int StartIndex;
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unsigned int EndIndex;
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// Animation
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Skeleton* Skeleton = nullptr;
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bool NoRootMotion = true;
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std::string AnimationName;
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double AnimationTime = 0;
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void CalculateHash() override
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{
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Hash = TextureID;
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