Working skeletal animations!!!
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#ifndef COMPONENTS_CANIMATION_H__
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#define COMPONENTS_CANIMATION_H__
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Animation : Component
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{
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std::string Name;
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double Time = 0.0;
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double Speed = 0.0;
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bool NoRootMotion = true;
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};
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}
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}
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#endif
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