diff --git a/CMakeLists.txt b/CMakeLists.txt index 91e68d7..c0adcbc 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -4,7 +4,6 @@ project(daydream) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake) set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include") - if(MINGW) set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64") elseif(MSVC) @@ -23,10 +22,17 @@ endif() set(BUILD_SHARED_LIBS FALSE) include_directories(${PROJECT_SOURCE_DIR}/include) + +option(BUILD_RENDERER_OPENGL "Build with OpenGL 4.4 renderer" ON) +option(BUILD_RENDERER_DIRECTX "Build with DirectX 11 renderer" OFF) # Compiling for OpenGL target -include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL) +if(BUILD_RENDERER_OPENGL) + include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL) +endif() # Compiling for DirectX target -#include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX) +if(BUILD_RENDERER_DIRECTX) + include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX) +endif() #set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include) #set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib) diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt index 9568bf0..b776077 100755 --- a/src/game/CMakeLists.txt +++ b/src/game/CMakeLists.txt @@ -104,8 +104,6 @@ set(SOURCE_FILES ${SOURCE_FILES_Core_Util} ${SOURCE_FILES_Input} ${SOURCE_FILES_Rendering} - ${SOURCE_FILES_Rendering_OpenGL} - #${SOURCE_FILES_Rendering_DirectX} ${SOURCE_FILES_Transform} ${SOURCE_FILES_Physics} ${SOURCE_FILES_Game} @@ -114,6 +112,19 @@ set(SOURCE_FILES ${SOURCE_FILES_GUI} ) + +if(BUILD_RENDERER_OPENGL) + set(SOURCE_FILES ${SOURCE_FILES} + ${SOURCE_FILES_Rendering_OpenGL} + ) +endif() +# Compiling for DirectX target +if(BUILD_RENDERER_DIRECTX) + set(SOURCE_FILES ${SOURCE_FILES} + ${SOURCE_FILES_Rendering_DirectX} + ) +endif() + if(CMAKE_COMPILER_IS_GNUCXX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w") diff --git a/src/game/Rendering/OpenGL/Renderer.cpp b/src/game/Rendering/OpenGL/Renderer.cpp index 2e6660d..6637b4e 100644 --- a/src/game/Rendering/OpenGL/Renderer.cpp +++ b/src/game/Rendering/OpenGL/Renderer.cpp @@ -45,7 +45,7 @@ void dd::Renderer::Initialize() glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]); m_GLVendor = (GLchar*)glGetString(GL_VENDOR); std::stringstream ss; - ss << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1]; + ss << "Squidout! (" << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1] << ")"; #ifdef DEBUG ss << " DEBUG"; #endif