From a5cb1ed77af1fe236e93c42beb89aab1cd3352a2 Mon Sep 17 00:00:00 2001 From: viktorljung Date: Tue, 13 Oct 2015 17:47:53 +0200 Subject: [PATCH] Spin fixed --- src/game/Game/LevelSystem.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index d2f3311..5295b4d 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -377,6 +377,15 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - transformComponentHitter->Position.x, cTransform->Position.y - transformComponentHitter->Position.y)); cTransform->Velocity = glm::vec3(ballToBrick.x, ballToBrick.y, 0.f); + std::uniform_real_distribution dist(-1.5f, 1.5f); + int impulseStrength = dist(m_RandomGenerator); + + Events::SetImpulse i; + i.Entity = b; + i.Impulse = glm::vec2(impulseStrength, 0.f); + i.Point = glm::vec2(cTransform->Position.x, cTransform->Position.y + 0.5f); + EventBroker->Publish(i); + auto cModel = m_World->GetComponent(b); cModel->Color = brickModel->Color; cModel->Color *= 0.5f;