Successful DirectX context through GLFW, praise Gaben!
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@@ -29,7 +29,7 @@ public:
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job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
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job.Viewport = Rectangle(Left(), Top(), Width, Height);
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job.TextureID = m_FadeTexture->ResourceID;
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job.DiffuseTexture = *m_FadeTexture;
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job.DiffuseTexture = m_FadeTexture;
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job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
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job.Name = Name();
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rq.GUI.Add(job);
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@@ -41,7 +41,7 @@ public:
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job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
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job.Viewport = Rectangle(Left(), Top(), Width, Height);
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job.TextureID = m_Texture->ResourceID;
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job.DiffuseTexture = *m_Texture;
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job.DiffuseTexture = m_Texture;
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job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
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job.Name = Name();
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rq.GUI.Add(job);
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