Successful DirectX context through GLFW, praise Gaben!
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@@ -27,7 +27,11 @@
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// OpenGL
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#define NOMINMAX
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#include <GLFW/glfw3.h>
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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#include <GLFW/glfw3native.h>
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#include <glext.h>
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#include "Core/Util/GLError.h"
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