Successful DirectX context through GLFW, praise Gaben!

This commit is contained in:
2015-10-12 14:31:48 +02:00
parent 16ecdb76d3
commit a782e6b40a
16 changed files with 564 additions and 6 deletions
+3 -1
View File
@@ -104,7 +104,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Core_Util}
${SOURCE_FILES_Input}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Rendering_OpenGL}
#${SOURCE_FILES_Rendering_OpenGL}
${SOURCE_FILES_Rendering_DirectX}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
@@ -131,6 +131,7 @@ target_link_libraries(game
${X11_LIBRARIES}
${OPENAL_LIBRARY}
${liquidfun_LIBRARIES}
${CMAKE_LIBRARY_PATH}/DirectXTK.lib
)
add_executable(breakout
@@ -147,5 +148,6 @@ target_link_libraries(breakout
${X11_LIBRARIES}
${OPENAL_LIBRARY}
${liquidfun_LIBRARIES}
${CMAKE_LIBRARY_PATH}/DirectXTK.lib
)