Successful DirectX context through GLFW, praise Gaben!
This commit is contained in:
@@ -0,0 +1,13 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Rendering/Model.h"
|
||||
|
||||
dd::Model::Model(std::string fileName)
|
||||
: dd::RawModel(fileName)
|
||||
{
|
||||
D3D11_BUFFER_DESC vbd = { 0 };
|
||||
vbd.ByteWidth = sizeof(RawModel::Vertex) * m_Vertices.size();
|
||||
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
D3D11_SUBRESOURCE_DATA vsrd = { m_Vertices.data(), 0, 0 };
|
||||
StaticSystem::Get<Renderer>()->m_Device->CreateBuffer(&vbd, &vsrd, &VertexBuffer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user