Merge branch 'Physics'

Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-10-06 20:16:57 +02:00
32 changed files with 8624 additions and 693 deletions
+30 -6
View File
@@ -27,16 +27,17 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -3.5f, -10.f);
ctransform->Scale = glm::vec3(1.0f, 1.0f, 1.f);
auto rectangle = m_World->AddComponent<Components::RectangleShape>(ent);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.5f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
physics->Calculate = true;
@@ -58,6 +59,9 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void dd::Systems::PadSystem::Update(double dt)
{
if (IsPaused()) {
return;
}
if (Entity() == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
@@ -105,6 +109,20 @@ void dd::Systems::PadSystem::Update(double dt)
return;
}
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
{
if (event.Type != "PadSystem" && event.Type != "All") {
return false;
}
if (IsPaused()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
int val = event.KeyCode;
@@ -127,6 +145,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
Events::MultiBall e;
e.padTransform = Transform();
EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
Events::Pause e;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_H) {
Events::HitLag e;
e.Time = 0.2;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
}
@@ -226,9 +253,6 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
return false;
}
// m_World->RemoveComponent<Components::PowerUp>(entityPower);
// m_World->RemoveComponent<Components::CircleShape>(entityPower);
// m_World->RemoveComponent<Components::Physics>(entityPower);
m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep;
ep.Name = "Something";