Didn't work. Let's try again.

This commit is contained in:
PlatinumSkink
2015-09-17 15:28:57 +02:00
parent dcb23bd199
commit b3335cff05
12 changed files with 304 additions and 78 deletions
+11 -7
View File
@@ -43,6 +43,7 @@
#include "Game/CPad.h"
#include "GUI/Frame.h"
#include "GUI/GameFrame.h"
#include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h"
@@ -103,7 +104,7 @@ public:
m_FrameStack->Width = 1920;
m_FrameStack->Height = 1080;
new dd::GameFrame(m_FrameStack, "GameFrame");
//TODO: Remove tobias light-test code.
@@ -159,14 +160,15 @@ public:
sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
}
// Top Wall
{
auto topWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
transform->Position = glm::vec3(0.f, 6.f, -10.f);
transform->Scale = glm::vec3(18.f, 0.5f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(topWall);
@@ -175,14 +177,15 @@ public:
m_World->CommitEntity(topWall);
}
// Left Wall
{
auto leftWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(leftWall);
transform->Position = glm::vec3(-9.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(leftWall);
@@ -191,14 +194,15 @@ public:
m_World->CommitEntity(leftWall);
}
// Right Wall.
{
auto rightWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(rightWall);
transform->Position = glm::vec3(9.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(rightWall);
+21
View File
@@ -88,6 +88,10 @@ struct SpriteJob : RenderJob
unsigned int ShaderID;
unsigned int TextureID;
//Niklas is trying to get Frames to work.
GLuint Texture;
//Niklas is trying to get Frames to work./end
glm::mat4 ModelMatrix;
GLuint DiffuseTexture;
GLuint NormalTexture;
@@ -167,6 +171,23 @@ struct RenderQueueCollection
}
};
struct RenderQueuePair
{
RenderQueue Deferred;
RenderQueue Forward;
void Clear() {
Deferred.Clear();
Forward.Clear();
}
void Sort() {
Deferred.Sort();
Forward.Sort();
}
};
}
#endif // RenderQueue_h__
+35
View File
@@ -51,6 +51,32 @@ public:
}
}
//Niklas is trying to implement Frames.
std::shared_ptr<dd::Camera> GetCamera() const { return m_FrameCamera; }
void SetCamera(const std::shared_ptr<dd::Camera> camera)
{
m_FrameCamera = camera;
}
void DrawFrame(RenderQueuePair &rq);
void DrawWorld(RenderQueuePair &rq);
void SetViewport(const Rectangle &viewport)
{
m_Viewport = viewport;
}
void SetScissor(const Rectangle &scissor)
{
m_Scissor = scissor;
}
int Width() const { return m_Width; }
int Height() const { return m_Height; }
//Niklas is trying to implement Frames.
void Initialize();
void Draw(RenderQueueCollection& rq);
@@ -61,8 +87,17 @@ private:
//Rectangle m_Viewport;
//Rectangle m_Scissor;
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
const dd::Camera* m_Camera = nullptr;
//Niklas is trying to implement Frames.
std::shared_ptr<dd::Camera> m_FrameCamera;
Rectangle m_Viewport;
Rectangle m_Scissor;
ShaderProgram m_ForwardRendering;
int m_Width = 1980, m_Height = 1080;
//Niklas is trying to implement Frames./end
int m_GLVersion[2];
std::string m_GLVendor;
GLFWwindow* m_Window = nullptr;
+26
View File
@@ -107,6 +107,12 @@ public:
@tparam T Resource type.
@param resourceName Fully qualified name of the resource to fetch.
*/
//Niklas is trying to get frames to work.
template <typename T>
T* Load(std::string resourceType, std::string resourceName);
//Niklas is trying to get frames to work./end
template <typename T>
static T* Fetch(std::string resourceName);
@@ -142,6 +148,7 @@ private:
// Internal: Create a resource and cache it
template <typename T>
static T* CreateResource(std::string resourceName, Resource* parent);
Resource* CreateResource(std::string resourceType, std::string resourceName);
};
template <typename T>
@@ -161,6 +168,25 @@ T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr
return CreateResource<T>(resourceName, parent);
}
//Niklas is trying to get frames to work.
template <typename T>
T* ResourceManager::Load(std::string resourceType, std::string resourceName)
{
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return static_cast<T *>(it->second);
if (m_Preloading) {
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
}
else {
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
}
return static_cast<T *>(CreateResource(resourceType, resourceName));
}
//Niklas is trying to get frames to work./end
template <typename T>
T* ResourceManager::Fetch(std::string resourceName)
{