I forgot to stage in my last commit.
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@@ -20,7 +20,7 @@
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#include "Physics/ESetImpulse.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBall.h"
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#include "Game/EBallFellOffStage.h"
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#include "Game/ELifeLost.h"
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@@ -46,14 +46,14 @@ private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::BallFellOffStage> m_EBall;
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dd::EventRelay<PadSystem, dd::Events::LifeLost> m_ELifeLost;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool BallFellOffStage(const dd::Events::BallFellOffStage &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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EntityID removeThisObject = NULL;
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