I forgot to stage in my last commit.

This commit is contained in:
PlatinumSkink
2015-09-15 15:00:47 +02:00
parent d06cd54c2a
commit b340cf97bb
6 changed files with 41 additions and 86 deletions
+27
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@@ -0,0 +1,27 @@
//
// Created by Administrator on 2015-09-15.
//
#ifndef DAYDREAM_ELIFELOST_H
#define DAYDREAM_ELIFELOST_H
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace dd
{
namespace Events
{
struct LifeLost : Event
{
EntityID entity;
};
}
}
#endif //DAYDREAM_ELIFELOST_H
+3 -3
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@@ -14,7 +14,7 @@
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Game/CLife.h" #include "Game/CLife.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/EBallFellOffStage.h" #include "Game/ELifeLost.h"
#include "Physics/CBoxShape.h" #include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h" #include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h" #include "Physics/CCircleShape.h"
@@ -68,10 +68,10 @@ public:
private: private:
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact; dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::BallFellOffStage> m_EBall; dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool BallFellOffStage(const dd::Events::BallFellOffStage &event); bool LifeLost(const dd::Events::LifeLost &event);
bool m_Initialized = false; bool m_Initialized = false;
+3 -3
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@@ -20,7 +20,7 @@
#include "Physics/ESetImpulse.h" #include "Physics/ESetImpulse.h"
#include "Rendering/CSprite.h" #include "Rendering/CSprite.h"
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Game/EBallFellOffStage.h" #include "Game/ELifeLost.h"
@@ -46,14 +46,14 @@ private:
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown; dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp; dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact; dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::BallFellOffStage> m_EBall; dd::EventRelay<PadSystem, dd::Events::LifeLost> m_ELifeLost;
bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event); bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool BallFellOffStage(const dd::Events::BallFellOffStage &event); bool LifeLost(const dd::Events::LifeLost &event);
EntityID removeThisObject = NULL; EntityID removeThisObject = NULL;
+1 -1
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@@ -75,7 +75,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Rendering} ${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform} ${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics} ${SOURCE_FILES_Physics}
${SOURCE_FILES_Game} ../../include/Game/CLife.h) ${SOURCE_FILES_Game} ../../include/Game/CLife.h ../../include/Game/ELifeLost.h)
if(CMAKE_COMPILER_IS_GNUCXX) if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
+5 -77
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@@ -10,7 +10,7 @@
void dd::Systems::LevelSystem::Initialize() void dd::Systems::LevelSystem::Initialize()
{ {
EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact); EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EBall, LevelSystem::BallFellOffStage); EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
for (int i = 0; i < lives; i++) for (int i = 0; i < lives; i++)
{ {
@@ -61,7 +61,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
{ {
if (lives == pastLives) if (lives == pastLives)
{ {
Events::BallFellOffStage e; Events::LifeLost e;
e.entity = entity; e.entity = entity;
EventBroker->Publish(e); EventBroker->Publish(e);
return; return;
@@ -116,7 +116,6 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
float y = spaceToEdge + row * spacesBetweenBricks.y; float y = spaceToEdge + row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(1.6, 0.4, 0.); transform->Scale = glm::vec3(1.6, 0.4, 0.);
transform->Position = glm::vec3(x - 7, y + 1, -10.f); transform->Position = glm::vec3(x - 7, y + 1, -10.f);
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
m_World->CommitEntity(brick); m_World->CommitEntity(brick);
return; return;
} }
@@ -143,8 +142,6 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
{ {
/*event.Entity1 - Vi vet inte vilken som.
event.Entity2 - */
EntityID entityBrick = event.Entity1; EntityID entityBrick = event.Entity1;
auto brick = m_World->GetComponent<Components::Brick>(entityBrick); auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == NULL) if (brick == NULL)
@@ -152,83 +149,14 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
return false; return false;
} }
EntityID entityBall = event.Entity2; EntityID entityBall = event.Entity2;
//EntityID entity1 = event.Entity1;
//EntityID entity2 = event.Entity2;
//auto brick = m_World->GetComponent<Components::Brick>(entity1); m_World->RemoveEntity(entityBrick);
//auto ball = m_World->GetComponent<Components::Ball>(entity2);
//std::cout << brick << std::endl;
//std::cout << ball << std::endl;
/*if (brick != NULL)
{
std::cout << "Entity1 is a brick!" << std::endl;
entityBrick = entity1;
if (ball != NULL)
{
std::cout << "Entity2 is a ball!" << std::endl;
entityBall = entity2;
}
}
else
{
brick = m_World->GetComponent<Components::Brick>(entity2);
if (brick != NULL)
{
std::cout << "Entity2 is a brick!" << std::endl;
entityBrick = entity2;
}
ball = m_World->GetComponent<Components::Ball>(entity1); return true;
if (ball != NULL)
{
std::cout << "Entity1 is a ball!" << std::endl;
entityBall = entity1;
}
}
if (entityBrick != NULL && entityBall != NULL)
{*/
m_World->RemoveEntity(entityBrick);
return true;
//}
return false;
} }
bool dd::Systems::LevelSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event) bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
{ {
std::cout << "Did you get here?" << std::endl;
/*EntityID entity = event.entity;
//Temporary. Create new ball.
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
std::cout << "How about here?" << std::endl;
*/
//m_World->RemoveEntity(event.entity);
//entityToRemove = event.entity;
/* m_World->CommitEntity(ent);
std::cout << "Or here?" << std::endl;
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(0.f, -7.f);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
std::cout << "Maybe even here?" << std::endl;
*/
lives--; lives--;
return true; return true;
+2 -2
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@@ -24,7 +24,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown); EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp); EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact); EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EBall, PadSystem::BallFellOffStage); EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost);
return; return;
} }
@@ -216,7 +216,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e); EventBroker->Publish(e);
} }
bool dd::Systems::PadSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event) bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event)
{ {
replaceBall = true; replaceBall = true;
return true; return true;