diff --git a/include/Game/HUD.h b/include/Game/HUD.h index 5f61bb0..52711e8 100644 --- a/include/Game/HUD.h +++ b/include/Game/HUD.h @@ -25,12 +25,14 @@ public: m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); - m_A1 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); - m_A1->X = 40; - m_A1->SetNumber(1); - m_A2 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); - m_A2->X = 60; - m_A2->SetNumber(1); + m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); + m_AreaNumberFrame->X = 132; + m_AreaNumberFrame->Y = 19; + m_AreaNumberFrame->SetNumber(6); + m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); + m_StageNumberFrame->X = 165; + m_StageNumberFrame->Y = 19; + m_StageNumberFrame->SetNumber(5); m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); @@ -39,7 +41,7 @@ public: m_ScoreNumberFrame->X = 15; m_ScoreNumberFrame->Y = 21; - //m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); + m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore); } @@ -47,8 +49,8 @@ public: private: TextureFrame* m_LevelIndicator = nullptr; TextureFrame* m_ScoreIndicator = nullptr; - NumberFrame* m_A1 = nullptr; - NumberFrame* m_A2 = nullptr; + NumberFrame* m_AreaNumberFrame = nullptr; + NumberFrame* m_StageNumberFrame = nullptr; NumberFrame* m_ScoreNumberFrame = nullptr; FPSCounter* m_FPSCounter = nullptr;