Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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@@ -6,6 +6,8 @@
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#include "Core/EventBroker.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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@@ -109,6 +111,7 @@ private:
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bool m_InkBlockedWaiting = false;
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bool m_Restarting = false;
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int m_StickyCounter = 3;
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bool m_GodMode = false;
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bool m_StageBlockedWaiting = false;
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@@ -14,6 +14,8 @@
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CPointLight.h"
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@@ -153,6 +155,7 @@ private:
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float m_SpaceToEdge = 0.25f;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_NotResettingTheStage = 5.f;
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bool m_GodMode = false;
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const int EmptyBrickSpace = 0;
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const int StandardBrick = 1;
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@@ -5,6 +5,8 @@
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#ifndef DAYDREAM_LIFEBUOYSYSTEM_H
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#define DAYDREAM_LIFEBUOYSYSTEM_H
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#include <fstream>
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#include <iostream>
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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@@ -19,8 +21,7 @@
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#include "Game/ELifebuoy.h"
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#include "Game/ELifebuoyHit.h"
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#include "Game/CLifebuoy.h"
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#include <fstream>
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#include <iostream>
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#include "Physics/ECreateParticleSequence.h"
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namespace dd
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{
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@@ -23,6 +23,7 @@
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#include "Game/EHitPad.h"
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#include "Game/CProjectile.h"
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#include "Game/CBall.h"
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#include "Rendering/CSprite.h"
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#include <fstream>
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#include <iostream>
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