Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
This commit is contained in:
@@ -64,6 +64,8 @@ void dd::Systems::BallSystem::Initialize()
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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}
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void dd::Systems::BallSystem::Update(double dt)
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@@ -445,8 +447,9 @@ void dd::Systems::BallSystem::CreateLife(int number)
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bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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if (!m_GodMode){
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SetLives(Lives() - 1);
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}
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return true;
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}
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@@ -25,6 +25,8 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
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//PointLightTest
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{
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auto t_Light = m_World->CreateEntity();
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@@ -137,8 +139,11 @@ void dd::Systems::LevelSystem::Initialize()
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Calculate = true;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
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if (m_GodMode) {
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy | CollisionLayer::Ball);
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} else {
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
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}
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m_World->CommitEntity(BottomWall);
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m_World->SetProperty(BottomWall, "Name", "BottomWall");
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@@ -291,7 +296,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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} else if (brick->Type == InkBlasterBrick) {
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Events::InkBlaster e;
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e.Shots = 5;
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e.Speed = 5;
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e.Speed = 7;
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EventBroker->Publish(e);
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} else if(brick->Type == KrakenAttackBrick) {
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Events::KrakenAttack e;
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@@ -680,7 +685,7 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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Events::InkBlaster e;
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e.Transform = transformComponentBrick;
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e.Shots = 5;
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e.Speed = 5;
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e.Speed = 7;
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EventBroker->Publish(e);
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}
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else {
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@@ -1019,7 +1024,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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1, 1, 1, 1, 1, 1, 1,
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1, 0, 1, 2, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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File diff suppressed because it is too large
Load Diff
@@ -132,9 +132,30 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &event)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
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lifebuoyComponent->Hits -= 1;
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auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
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modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
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Events::CreateParticleSequence e;
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e.EmitterLifeTime = 4;
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0.5f;
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e.NumberOfTicks = 1;
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e.ParticleLifeTime = 1.f;
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e.ParticlesPerTick = 1;
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e.Position = transformComponent->Position;
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e.ScaleValues.clear();
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e.ScaleValues.push_back(glm::vec3(0.5f));
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e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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e.Color = glm::vec4(1, 0, 0, 1);
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e.AlphaValues.clear();
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e.AlphaValues.push_back(1.f);
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e.AlphaValues.push_back(0.f);
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e.Speed = 10.f;
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EventBroker->Publish(e);
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return true;
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}
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@@ -285,7 +285,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_I) {
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Events::InkBlaster e;
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e.Shots = 5;
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e.Speed = 5;
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e.Speed = 7;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_K) {
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Events::KrakenAttack e;
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@@ -31,9 +31,11 @@ void dd::Systems::ProjectileSystem::Initialize()
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
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physics->Calculate = true;
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ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
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ctransform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Test/Ball/Sid.obj";
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ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
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// auto cModel = m_World->AddComponent<Components::Model>(ent);
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// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
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auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
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cSprite->SpriteFile = "Textures/Particles/OilShot.png";
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auto projectile = m_World->AddComponent<Components::Projectile>(ent);
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m_World->CommitEntity(ent);
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@@ -0,0 +1,151 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#include "PrecompiledHeader.h"
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#include "Game/ProjectileSystem.h"
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void dd::Systems::ProjectileSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
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//Ink Blast
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{
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Projectile");
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std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
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auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
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circleShape->Radius = 0.1f;
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->Category = CollisionLayer::Type::Projectile;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
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physics->Calculate = true;
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ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
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ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
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// auto cModel = m_World->AddComponent<Components::Model>(ent);
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// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
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auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
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cSprite->SpriteFile = "Textures/Particles/OilShot.png";
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auto projectile = m_World->AddComponent<Components::Projectile>(ent);
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m_World->CommitEntity(ent);
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m_InkBlastTemplate = ent;
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}
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return;
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}
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void dd::Systems::ProjectileSystem::Update(double dt)
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{
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if (m_Pause) {
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return;
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}
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}
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void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (IsPaused()) {
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return;
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto shot = m_World->GetComponent<Components::Projectile>(entity);
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if (shot != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y > 8) {
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m_World->RemoveEntity(entity);
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}
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}
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}
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bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
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{
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/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
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return false;
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}*/
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m_Pause = true;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
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{
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/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
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return false;
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}*/
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m_Pause = false;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
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{
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
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{
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m_InkBlaster = true;
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m_Shots = event.Shots;
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m_InkBlasterSpeed = event.Speed;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
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{
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if (m_InkBlaster) {
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m_SquidLoaded = true;
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m_AttachedSquid = event.Ball;
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}
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (m_InkBlaster && m_SquidLoaded) {
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auto ent = m_World->CloneEntity(m_InkBlastTemplate);
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m_World->RemoveComponent<Components::Template>(ent);
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auto projectile = m_World->GetComponent<Components::Projectile>(ent);
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projectile->Speed = m_InkBlasterSpeed;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = event.Position;
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<<<<<<< HEAD
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transform->Velocity = glm::vec3(0, projectile->Speed, 0);
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=======
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transform->Velocity = glm::vec3(0, 7, 0);
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>>>>>>> origin/master
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m_Shots--;
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if (m_Shots <= 0) {
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auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
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m_InkBlaster = false;
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m_SquidLoaded = false;
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ball->InkBlaster = false;
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ball->Sticky = false;
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ball->Waiting = true;
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{
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Events::InkBlasterOver e;
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e.Ball = m_AttachedSquid;
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EventBroker->Publish(e);
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}
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{
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Events::ActionButton e;
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EventBroker->Publish(e);
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}
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}
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}
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return true;
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}
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