Prepared for Lifebuoy PowerUp.
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@@ -77,12 +77,17 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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//Removes bricks that falls out of the stage.
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if (transform->Position.y < -10) {
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if (brick->Type == MultiBallBrick) {
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if (transform->Position.y < -10) {
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if (brick->Type == StandardBrick) {
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} else if (brick->Type == MultiBallBrick) {
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Events::MultiBall e;
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e.padTransform = transform;
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EventBroker->Publish(e);
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}
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} else if (brick->Type == LifebuoyBrick) {
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Events::Lifebuoy e;
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e.Transform = transform;
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EventBroker->Publish(e);
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}
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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}
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@@ -185,10 +190,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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if (typeInt == StandardBrick) {
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} else if (typeInt == MultiBallBrick) {
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cBrick->Type = MultiBallBrick;
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->ModelFile = "Models/Brick/IceBrick.obj";
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}
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} else if (typeInt == LifebuoyBrick) {
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cBrick->Type = LifebuoyBrick;
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}
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float x = line * spacesBetweenBricks.x;
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float y = row * spacesBetweenBricks.y;
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transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y + aboveLevel, -10.f);
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