Base water set up
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+11
-9
@@ -44,8 +44,9 @@
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#include "Physics/PhysicsSystem.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/CWaterVolume.h"
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namespace dd
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{
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@@ -91,6 +92,7 @@ public:
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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m_World->ComponentFactory.Register<Components::PointLight>();
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m_World->ComponentFactory.Register<Components::WaterVolume>();
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m_World->Initialize();
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@@ -145,15 +147,15 @@ public:
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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}
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//Brick test model
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//Water test
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{
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auto t_Brick = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_Brick);
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transform->Position = glm::vec3(0.f, 0.f, -12.f);
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transform->Orientation = glm::rotate(glm::quat(), 0.5f, glm::vec3(0,-1,-1));
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auto model = m_World->AddComponent<Components::Model>(t_Brick);
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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auto t_waterBody = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
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auto sprite = m_World->AddComponent<Components::Sprite>(t_waterBody);
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sprite->SpriteFile = "Textures/Test/Brick_Diffuse.png";
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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}
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{
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@@ -18,7 +18,7 @@
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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@@ -14,7 +14,7 @@
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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#include "Physics/EContact.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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Executable
+19
@@ -0,0 +1,19 @@
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#ifndef CWATERVOLUME_H
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#define CWATERVOLUME_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct WaterVolume : public Component
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{
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};
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}
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}
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#endif
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Regular → Executable
+11
-1
@@ -5,7 +5,7 @@
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#include "Core/System.h"
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#include "Core/World.h"
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#include "Physics/CBoxShape.h"
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#include "CRectangleShape.h"
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#include "Physics/CPhysics.h"
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#include <Box2D/Box2D.h>
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#include "Core/CTransform.h"
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@@ -14,6 +14,7 @@
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#include "Physics/ESetImpulse.h"
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#include "Physics/CCircleShape.h"
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#include "Core/EventBroker.h"
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#include "Physics/CWaterVolume.h"
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namespace dd
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@@ -64,6 +65,15 @@ private:
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void CreateBody(EntityID entity);
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const b2ParticleSystemDef m_ParticleSystemDef;
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b2ParticleSystem *m_ParticleSystem;
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void InitializeWater();
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void SyncWater(); //TODO: Probably remove this
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void CreateParticleGroup(EntityID entity);
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class ContactListener : public b2ContactListener
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{
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