Merge branch 'LevelSystemAndSuch', and adjusted ball size.

This commit is contained in:
PlatinumSkink
2015-10-06 20:35:44 +02:00
7 changed files with 42 additions and 40 deletions
+14 -23
View File
@@ -25,12 +25,12 @@ void dd::Systems::BallSystem::Initialize()
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Sid.obj";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
circleShape->Radius = 0.2f;
circleShape->Radius = 0.4f;
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
ball->Speed = 5.f;
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
@@ -51,8 +51,6 @@ void dd::Systems::BallSystem::Initialize()
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
m_World->CommitEntity(ent2);
}
for (int i = 0; i < Lives(); i++) {
@@ -237,15 +235,6 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
int hey = 5;
}
/*if (otherEntitiy == m_LastCollision) {
if (brick != nullptr) {
return false;
}
} else {
m_LastCollision = otherEntitiy;
}*/
//if this is a brick thats dead do not collide :)
auto ballTransform = m_World->GetComponent<Components::Transform>(ballEntity);
@@ -324,11 +313,8 @@ void dd::Systems::BallSystem::ResolveContacts()
EntityID dd::Systems::BallSystem::CreateBall()
{
auto ent = m_World->CloneEntity(Ball());
m_World->RemoveComponent<Components::Template>(ent);
//m_World->CommitEntity(ent);
return ent;
}
@@ -343,7 +329,7 @@ void dd::Systems::BallSystem::CreateLife(int number)
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
model->ModelFile = "Models/Test/Ball/Sid.obj";
m_World->CommitEntity(life);
@@ -358,7 +344,12 @@ bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
{
SetMultiBalls(MultiBalls()-1);
SetMultiBalls(MultiBalls() - 1);
//std::cout << MultiBalls() << std::endl;
if (MultiBalls() < 0) {
auto ent = CreateBall();
SetMultiBalls(0);
}
return true;
}
@@ -378,11 +369,11 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
auto padTransform = event.padTransform;
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
if (x1 < -3.1) {
x1 = 3;
if (x1 < -m_EdgeX) {
x1 = m_EdgeX - 0.2;
}
if (x2 > 3.1) {
x2 = -3;
if (x2 > m_EdgeX) {
x2 = -m_EdgeX + 0.2;
}
transform1->Position = glm::vec3(x1, -5.5, -10);
transform2->Position = glm::vec3(x2, -5.5, -10);
@@ -391,7 +382,7 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
SetMultiBalls(MultiBalls() + 2);
//std::cout << MultiBalls() << std::endl;
return true;
}