Merge branch 'LevelSystemAndSuch', and adjusted ball size.
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@@ -254,6 +254,7 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
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return;
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}
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//It told me I was removing a lot of objects, and I didn't need that information, so I commented it out.
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//LOG_INFO("Removing entity %i", entity);
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it->second->GetWorld()->DestroyBody(it->second);
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m_BodiesToEntities.erase(it->second);
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