Merge branch 'master' into gui
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@@ -9,6 +9,7 @@
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#include "Core/System.h"
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#include "Core/Component.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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@@ -45,8 +46,6 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID CreateBall();
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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@@ -56,10 +55,8 @@ public:
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void SetLeft(const bool& left) { m_Left = left; }
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bool Right() const { return m_Right; }
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void SetRight(const bool& right) { m_Right = right; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool MultiBall() const { return m_MultiBall; }
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void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
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float Edge() const { return m_Edge; }
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void SetEdge(const float& edge) { m_Edge = edge; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(Components::Transform* transform) { m_Transform = transform; }
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@@ -73,6 +70,7 @@ private:
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bool m_Right = false;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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float m_Edge = 2.8f;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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@@ -80,8 +78,6 @@ private:
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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@@ -89,8 +85,6 @@ private:
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bool OnContact(const dd::Events::Contact &event);
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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class PadSteeringInputController;
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