Added brick break, needs more work with the removal code and particles
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@@ -9,6 +9,8 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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std::random_device rd;
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m_RandomGenerator = std::mt19937(rd());
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &LevelSystem::OnMultiBall);
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@@ -32,16 +34,12 @@ void dd::Systems::LevelSystem::Initialize()
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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transform->Sticky = false;
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model->ModelFile = "Models/Brick/WhiteBrick.obj";
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(m_BrickTemplate);
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(m_BrickTemplate);
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return;
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}
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@@ -100,8 +98,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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e.PlayerStrength = 0.05;
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EventBroker->Publish(e);
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}
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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}
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}
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@@ -201,6 +199,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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auto model = m_World->GetComponent<Components::Model>(brick);
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if (typeInt == StandardBrick) {
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model->Color = colorVec;
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SetBrokenModel(brick);
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} else if (typeInt == MultiBallBrick) {
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cBrick->Type = MultiBallBrick;
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model->ModelFile = "Models/Brick/IceBrick.obj";
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@@ -335,25 +334,41 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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//physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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//physicsComponent->GravityScale = 1.f;
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//physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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Events::SetImpulse e;
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e.Entity = entityBrick;
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4),
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transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4));
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auto brickChildren = m_World->GetEntityChildren(entityBrick);
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for (auto b : brickChildren)
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{
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auto cTransform = m_World->GetComponent<Components::Transform>(b);
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cTransform->Velocity.z = -2.f;
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point = point - glm::vec2(cTransform->Position.x, cTransform->Position.y);
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Events::SetImpulse e;
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e.Entity = b;
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e.Impulse = glm::normalize(point)*2.f;;
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e.Point = point;
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EventBroker->Publish(e);
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e.Impulse = glm::normalize(point)*5.f;///2.f;
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e.Point = point;
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EventBroker->Publish(e);
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//TODO: Bricks dont collide with walls D=
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cTransform->Position = cTransform->Position + transformComponentBrick->Position;
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auto cModel = m_World->GetComponent<Components::Model>(b);
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cModel->Color = brickModel->Color;
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cModel->Color *= 0.8f;
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m_World->RemoveComponent<Components::Template>(b);
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m_World->SetEntityParent(b, 0);
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m_World->CommitEntity(b);
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}
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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@@ -379,6 +394,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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//std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Brick Score: " << brick->Score << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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m_World->RemoveEntity(entityBrick);
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}
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return true;
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@@ -680,3 +696,57 @@ bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
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m_Cleared = false;
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return true;
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}
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void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
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{
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std::uniform_int_distribution<int> dist(0, 2);
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int index = dist(m_RandomGenerator);
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switch (index)
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{
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case 0:
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
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break;
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case 1:
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
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break;
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case 2:
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
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CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
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break;
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default:
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LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
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break;
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}
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}
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void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
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{
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auto ent = m_World->CreateEntity(Parent);
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auto cTemplate = m_World->AddComponent<Components::Template>(ent);
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auto cTransform = m_World->AddComponent<Components::Transform>(ent);
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cTransform->Position = RelativePosition;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = ModelPath;
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auto cRec = m_World->AddComponent<Components::RectangleShape>(ent);
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cRec->Dimensions = Hitbox;
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auto cPhys = m_World->AddComponent<Components::Physics>(ent);
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cPhys->CollisionType = CollisionType::Type::Dynamic;
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cPhys->GravityScale = 1.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
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}
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