Added hover and click sounds. Cleanup in SoundSystem.
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@@ -14,6 +14,7 @@ class Sound : public Resource
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friend class ResourceManager;
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friend class ResourceManager;
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public:
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public:
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~Sound();
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ALuint Buffer() { return m_Buffer; };
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ALuint Buffer() { return m_Buffer; };
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std::string Path() { return m_Path; };
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std::string Path() { return m_Path; };
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float Gain() { return m_Gain; };
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float Gain() { return m_Gain; };
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@@ -9,15 +9,16 @@
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#include "Core/EventBroker.h"
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#include "Core/EventBroker.h"
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#include "Core/ResourceManager.h"
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#include "Core/ResourceManager.h"
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#include "Sound.h"
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#include "Sound.h"
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#include "Sound/EPlaySound.h"
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#include "Sound/EStopSound.h"
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#include "Sound/EMasterVolume.h"
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#include "Sound/CCollisionSound.h"
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#include "Sound/CCollisionSound.h"
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#include "Physics/EContact.h"
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#include "Game/CBall.h"
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#include "Game/CBall.h"
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#include "Game/CBrick.h"
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#include "Game/CBrick.h"
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#include "Game/CPad.h"
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#include "Game/CPad.h"
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#include "Sound/EPlaySound.h"
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#include "Sound/EStopSound.h"
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#include "Sound/EMasterVolume.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Physics/EContact.h"
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namespace dd
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namespace dd
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{
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{
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@@ -40,6 +41,7 @@ private:
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std::map<ALuint, Sound*> m_BGMSourcesToBuffers;
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std::map<ALuint, Sound*> m_BGMSourcesToBuffers;
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std::map<ALuint, Sound*> m_SFXSourcesToBuffers;
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std::map<ALuint, Sound*> m_SFXSourcesToBuffers;
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ALCdevice* m_Device = nullptr;
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ALCdevice* m_Device = nullptr;
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ALCcontext* m_Context = nullptr;
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//Events
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//Events
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dd::EventRelay<SoundSystem, dd::Events::PlaySound> m_EPlaySFX;
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dd::EventRelay<SoundSystem, dd::Events::PlaySound> m_EPlaySFX;
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@@ -6,6 +6,11 @@ dd::Sound::Sound(std::string path)
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m_Path = path;
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m_Path = path;
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}
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}
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dd::Sound::~Sound()
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{
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alDeleteBuffers(1, &m_Buffer);
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}
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ALuint dd::Sound::LoadFile(std::string path)
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ALuint dd::Sound::LoadFile(std::string path)
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{
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{
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if (m_BufferCache.find(path) != m_BufferCache.end()) {
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if (m_BufferCache.find(path) != m_BufferCache.end()) {
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@@ -3,6 +3,19 @@
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dd::Systems::SoundSystem::~SoundSystem()
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dd::Systems::SoundSystem::~SoundSystem()
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{
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{
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for (auto &bgm : m_BGMSourcesToBuffers) {
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alSourceStop(bgm.first);
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alDeleteSources(1, &bgm.first);
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bgm.second->~Sound();
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}
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for (auto &sfx : m_SFXSourcesToBuffers) {
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alSourceStop(sfx.first);
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alDeleteSources(1, &sfx.first);
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sfx.second->~Sound();
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}
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m_BGMSourcesToBuffers.clear();
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m_SFXSourcesToBuffers.clear();
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alcDestroyContext(m_Context);
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alcCloseDevice(m_Device);
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alcCloseDevice(m_Device);
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}
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}
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@@ -10,16 +23,16 @@ void dd::Systems::SoundSystem::Initialize()
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{
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{
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//initialize OpenAL
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//initialize OpenAL
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m_Device = alcOpenDevice(NULL);
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m_Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if (m_Device) {
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if (m_Device) {
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context = alcCreateContext(m_Device, NULL);
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m_Context = alcCreateContext(m_Device, NULL);
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alcMakeContextCurrent(context);
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alcMakeContextCurrent(m_Context);
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}
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}
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else {
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else {
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LOG_ERROR("OpenAL failed to initialize.");
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LOG_ERROR("OpenAL failed to initialize.");
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}
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}
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alGetError();
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//alGetError();
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//Subscribe to events
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//Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
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@@ -60,7 +73,6 @@ void dd::Systems::SoundSystem::Update(double dt)
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for (int i = 0; i < deleteList.size(); i++) {
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for (int i = 0; i < deleteList.size(); i++) {
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alDeleteSources(1, &deleteList[i]);
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alDeleteSources(1, &deleteList[i]);
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//alDeleteBuffers(1, &m_SourcesToBuffers[deleteList[i]]);
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m_SFXSourcesToBuffers.erase(deleteList[i]);
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m_SFXSourcesToBuffers.erase(deleteList[i]);
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}
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}
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}
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}
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@@ -76,7 +88,7 @@ ALuint dd::Systems::SoundSystem::CreateSource()
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bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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{
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{
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//Loading and binding sound buffer to source
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//Loading and binding sound buffer to source
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Sound *sound = ResourceManager::Load<Sound>(event.FilePath);
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Sound *sound = ResourceManager::Load<Sound>(event.FilePath);
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if (sound == nullptr) {
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if (sound == nullptr) {
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return false;
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return false;
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}
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}
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