Merged master into LevelSystemAndSuch. Now let's see if it works.
This commit is contained in:
+12
-21
@@ -44,6 +44,7 @@
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#include "Game/CBall.h"
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#include "Game/CPad.h"
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#include "Game/CBrick.h"
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#include "Game/BallSystem.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/PhysicsSystem.h"
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@@ -51,6 +52,7 @@
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#include "Physics/CBoxShape.h"
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#include "Physics/ESetImpulse.h"
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namespace dd
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{
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@@ -104,6 +106,8 @@ public:
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m_World->AddSystem<Systems::LevelSystem>();
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m_World->SystemFactory.Register<Systems::PadSystem>([this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PadSystem>();
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m_World->SystemFactory.Register<Systems::BallSystem>([this]() { return new Systems::BallSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::BallSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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@@ -119,15 +123,16 @@ public:
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -9.9f);
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transform->Position = glm::vec3(-0.f, 0.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 10.f;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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@@ -136,11 +141,7 @@ public:
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(0.f, -2.f);
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e.Point = glm::vec2(0.5f, 0.f);
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m_EventBroker->Publish(e);
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}
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//PointLightTest
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@@ -162,22 +163,11 @@ public:
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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}
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//Brick test model
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{
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/*auto t_Brick = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_Brick);
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transform->Position = glm::vec3(0.f, 0.f, -12.f);
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transform->Orientation = glm::rotate(glm::quat(), 0.5f, glm::vec3(0,-1,-1));
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auto model = m_World->AddComponent<Components::Model>(t_Brick);
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model->ModelFile = "Models/Test/Brick/Brick.obj";*/
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}
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{
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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transform->Position = glm::vec3(0.f, 5.5f, -10.f);
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transform->Scale = glm::vec3(18.f, 0.5f, 1.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -193,7 +183,7 @@ public:
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auto leftWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(leftWall);
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transform->Position = glm::vec3(-4.f, 1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
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transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -209,7 +199,7 @@ public:
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auto rightWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(rightWall);
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transform->Position = glm::vec3(4.f, 1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
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transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -230,6 +220,7 @@ public:
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ctransform->Scale = glm::vec3(1.6, 0.4, 0.);
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auto rectangle = m_World->AddComponent<Components::RectangleShape>(ent);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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auto csprite = m_World->AddComponent<Components::Sprite>(ent);
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auto pad = m_World->AddComponent<Components::Pad>(ent);
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csprite->SpriteFile = "Textures/Pad.png";
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