Merged master into LevelSystemAndSuch. Now let's see if it works.

This commit is contained in:
PlatinumSkink
2015-09-23 16:05:07 +02:00
26 changed files with 47248 additions and 154 deletions
+14 -25
View File
@@ -37,19 +37,11 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
if (ReplaceBall() == true) {
SetReplaceBall(false);
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
transformEntity->Position = glm::vec3(0, 20, -10);
m_World->RemoveEntity(entity);
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
auto ent = CreateBall();
auto transform = m_World->GetComponent<Components::Transform>(ent);
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(0.f, -1.f);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
}
}
}
@@ -78,7 +70,7 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
transform->Velocity += acceleration * (float)dt;
transform->Velocity += acceleration * (float)dt;
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
if (Left()) {
@@ -163,6 +155,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
{
/*
EntityID entityBall = event.Entity2;
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
if (ball == NULL) {
@@ -178,8 +171,8 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
float movementMultiplier = 0.5f;
float whatX = transformBall->Position.x - transformPad->Position.x;
float movementX;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
if (whatX > 0) {
movementX = movementMultiplier * whatX;
//std::cout << "Right!" << std::endl;
@@ -188,26 +181,22 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
//std::cout << "Left!" << std::endl;
}
//float movementY = 1;
// std::cout << movementX << " " << movementY << std::endl;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
//std::cout << movementX << " " << movementY << std::endl;
//Temporary solution. Add a new ball and delete the old one.
auto ent = CreateBall();
auto transform = m_World->GetComponent<Components::Transform>(ent);
float len = glm::length<float>(transformBall->Velocity);
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
m_World->RemoveEntity(entityBall);
transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(movementX, movementY);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
*/
}
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)