From bc5a5e5e923b1d6b273576547d0f9c0d12992351 Mon Sep 17 00:00:00 2001 From: PlatinumSkink Date: Wed, 16 Sep 2015 16:49:52 +0200 Subject: [PATCH] Adjusted model and position of displayed lives. --- src/game/Game/LevelSystem.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index 06ca8ed..816d839 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -24,14 +24,17 @@ void dd::Systems::LevelSystem::CreateLife(int number) { auto life = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(life); - transform->Position = glm::vec3(-11.f + number, -8.f, -10.f); - transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); + transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f); + transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f); std::shared_ptr lifeNr = m_World->AddComponent(life); lifeNr->Number = number; - std::shared_ptr sprite = m_World->AddComponent(life); - sprite->SpriteFile = "Textures/Ball.png"; + auto model = m_World->AddComponent(life); + model->ModelFile = "Models/Test/Ball/Ballopus.obj"; + + /*std::shared_ptr sprite = m_World->AddComponent(life); + sprite->SpriteFile = "Textures/Ball.png";*/ m_World->CommitEntity(life); }