Implimented the basis for Kraken encounter.
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@@ -48,6 +48,7 @@
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#include "Game/CProjectile.h"
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#include "Game/CBrick.h"
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#include "Game/CWall.h"
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#include "Game/CKraken.h"
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#include "Game/CBackground.h"
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#include "Game/CTravels.h"
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#include "Game/CStickyAim.h"
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@@ -56,6 +57,7 @@
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#include "Game/TravellingSystem.h"
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#include "Game/LifebuoySystem.h"
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#include "Game/ProjectileSystem.h"
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#include "Game/KrakenSystem.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Game/BrickComponents.h"
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@@ -128,6 +130,7 @@ public:
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->ComponentFactory.Register<Components::Lifebuoy>();
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m_World->ComponentFactory.Register<Components::Projectile>();
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m_World->ComponentFactory.Register<Components::Kraken>();
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m_World->ComponentFactory.Register<Components::StickyAim>();
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m_World->ComponentFactory.Register<Components::Travels>();
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@@ -165,6 +168,9 @@ public:
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m_World->SystemFactory.Register<Systems::TravellingSystem>(
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[this]() { return new Systems::TravellingSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::TravellingSystem>();
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m_World->SystemFactory.Register<Systems::KrakenSystem>(
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[this]() { return new Systems::KrakenSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::KrakenSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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@@ -1,9 +1,9 @@
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//
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// Created by Adniklastrator on 2015-09-15.
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// Created by Adniklastrator on 2015-10-15.
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//
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#ifndef DAYDREAM_CLIFE_H
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#define DAYDREAM_CLIFE_H
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#ifndef DAYDREAM_CKRAKEN_H
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#define DAYDREAM_CKRAKEN_H
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#include "Core/Component.h"
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@@ -13,9 +13,9 @@ namespace dd
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namespace Components
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{
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struct Life : Component {
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struct Kraken : Component {
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int Number = 0;
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int Health = 10;
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};
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@@ -23,4 +23,4 @@ struct Life : Component {
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}
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#endif //DAYDREAM_CLIFE_H
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#endif //DAYDREAM_CKRAKEN_H
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-10-15.
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//
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#ifndef DAYDREAM_EKRAKENAPPEAR_H
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#define DAYDREAM_EKRAKENAPPEAR_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct KrakenAppear : Event
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{
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int Health;
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glm::vec3 Position;
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};
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}
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}
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#endif //DAYDREAM_EKRAKENAPPEAR_H
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@@ -11,7 +11,16 @@
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Rendering/CModel.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CPhysics.h"
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#include "Game/EPause.h"
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/CTravels.h"
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#include "Game/CKraken.h"
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#include "Sound/CCollisionSound.h"
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//#include "Core/Camera.h" Camera Component
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@@ -37,9 +46,14 @@ public:
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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bool m_Pause = false;
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EntityID m_KrakenTemplate;
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dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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bool OnPause(const dd::Events::Pause &event);
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bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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};
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}
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@@ -49,6 +49,8 @@
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EKrakenAppear.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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@@ -133,7 +135,7 @@ private:
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 1;
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int m_CurrentCluster = 0;
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int m_CurrentLevel = 1;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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@@ -153,6 +155,8 @@ private:
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const int InkBlasterBrick = 5;
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const int KrakenAttackBrick = 6;
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const int Kraken = 100;
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EntityID m_BrickTemplate;
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std::array<int, 42> m_Bricks;
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