Merge remote-tracking branch 'origin/master' into Sound
This commit is contained in:
@@ -21,6 +21,8 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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@@ -74,6 +76,11 @@ void dd::Systems::BallSystem::Update(double dt)
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{
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if (Lives() == 0)
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{
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if (m_KrakenAttack) {
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Events::KrakenAttackEnd e;
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EventBroker->Publish(e);
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}
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Events::GameOver e;
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EventBroker->Publish(e);
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@@ -323,17 +330,20 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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particleEvent.EmittingAngle = glm::half_pi<float>();
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particleEvent.Spread = 0.f;
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particleEvent.NumberOfTicks = 1;
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particleEvent.ParticleLifeTime = 2.f;
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particleEvent.ParticleLifeTime = 1.3f;
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particleEvent.ParticlesPerTick = 1;
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
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if (ballTransform->Position.x >= 2.7f) {
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particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
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} else if (ballTransform->Position.x <= -2.7f) {
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particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.5f, -3.f);
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if (ballTransform->Position.x >= 2.5f) {
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particleEvent.Position = glm::vec3(2.5f, -3.5f, -3.f);
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} else if (ballTransform->Position.x <= -2.5f) {
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particleEvent.Position = glm::vec3(-2.5f, -3.5f, -3.f);
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}
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particleEvent.ScaleValues.push_back(glm::vec3(1.f));
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particleEvent.ScaleValues.push_back(glm::vec3(1.5f));
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particleEvent.ScaleValues.push_back(glm::vec3(2.f));
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particleEvent.Color = glm::vec4(1.f);
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particleEvent.Speed = 0;
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particleEvent.Speed = 1.f;
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particleEvent.AlphaValues.push_back(1.f);
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particleEvent.AlphaValues.push_back(0.7f);
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if (ballComponent->Combo <= 9) {
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particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
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@@ -531,11 +541,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
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return true;
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}
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bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
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{
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m_KrakenAttack = true;
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return true;
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}
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bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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return true;
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}
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bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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if (!m_KrakenAttack) {
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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}
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}
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}
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return true;
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@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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}
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break;
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case 2: // Grabbing
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m_NumberOfActions++;
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kraken->CurrentAction = 5;
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krakenAttack.ChargeUpdate = 0;
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krakenAttack.KrakenStrength = 0.1;
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@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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break;
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case 3: // Brick Generating
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{
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m_NumberOfActions++;
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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@@ -185,8 +187,29 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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return false;
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}
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auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
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if (projectile != nullptr) {
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Events::ScoreEvent es;
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es.Score = 23;
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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m_World->RemoveEntity(otherEntitiy);
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return true;
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}
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auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
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if (ball != nullptr) {
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = otherEntitiy;
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EventBroker->Publish(ec);
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Events::ScoreEvent es;
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es.Score = ball->Combo * 23;
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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@@ -195,6 +218,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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}
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return true;
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}
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bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
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@@ -278,6 +278,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
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if (brickPart != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -310,6 +319,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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return;
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}
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}
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@@ -908,6 +918,7 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
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bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
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{
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m_BrickGenerating = false;
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SetNumberOfBricks(NumberOfBricks() - 1);
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m_LooseBricks--;
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@@ -1239,6 +1250,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
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auto ent = m_World->CreateEntity(Parent);
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auto cTemplate = m_World->AddComponent<Components::Template>(ent);
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auto cTransform = m_World->AddComponent<Components::Transform>(ent);
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auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
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cTransform->Position = RelativePosition;
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@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
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@@ -151,7 +152,6 @@ void dd::Systems::PadSystem::Update(double dt)
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Events::KrakenAttack e;
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e.ChargeUpdate = m_KrakenCharge;
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EventBroker->Publish(e);
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//std::cout << "Charge: " << m_KrakenCharge << std::endl;
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return;
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}
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@@ -297,7 +297,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_Q) {
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Events::Move e;
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e.Entity = Entity();
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.Speed = 5;
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e.Queue = false;
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EventBroker->Publish(e);
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@@ -475,17 +475,40 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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transform->Velocity = glm::vec3(0, 0, 0);
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acceleration = glm::vec3(0, 0, 0);
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if (!m_KrakenArm){
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m_KrakenArm = m_World->CreateEntity(Entity());
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auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
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transform->Position = glm::vec3(1.f, -3.0f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
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model->ModelFile = "Models/kraken/Arm.dae";
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auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
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animation->Speed = 1.0f;
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m_World->CommitEntity(m_KrakenArm);
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}
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SetTransform(transform);
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SetAcceleration(acceleration);
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} else if (m_KrakenCharge >= 1) {
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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Events::KrakenAttackEnd e;
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EventBroker->Publish(e);
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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m_World->RemoveEntity(m_KrakenArm);
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m_KrakenArm = NULL;
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return true;
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}
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bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
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{
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return true;
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@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
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@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
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{
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m_KrakenAttack = true;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (m_InkBlaster && m_SquidLoaded) {
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auto ent = m_World->CloneEntity(m_InkBlastTemplate);
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m_World->RemoveComponent<Components::Template>(ent);
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auto projectile = m_World->GetComponent<Components::Projectile>(ent);
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projectile->Speed = m_InkBlasterSpeed;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = event.Position;
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transform->Velocity = glm::vec3(0, projectile->Speed, 0);
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m_Shots--;
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if (m_Shots <= 0) {
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auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
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m_InkBlaster = false;
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m_SquidLoaded = false;
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ball->InkBlaster = false;
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ball->Sticky = false;
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ball->Waiting = true;
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{
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Events::InkBlasterOver e;
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e.Ball = m_AttachedSquid;
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EventBroker->Publish(e);
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}
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if (!m_KrakenAttack) {
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if (m_InkBlaster && m_SquidLoaded) {
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auto ent = m_World->CloneEntity(m_InkBlastTemplate);
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m_World->RemoveComponent<Components::Template>(ent);
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auto projectile = m_World->GetComponent<Components::Projectile>(ent);
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projectile->Speed = m_InkBlasterSpeed;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = event.Position;
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transform->Velocity = glm::vec3(0, projectile->Speed, 0);
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m_Shots--;
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if (m_Shots <= 0) {
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auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
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m_InkBlaster = false;
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m_SquidLoaded = false;
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ball->InkBlaster = false;
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ball->Sticky = false;
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ball->Waiting = true;
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{
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Events::InkBlasterOver e;
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e.Ball = m_AttachedSquid;
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EventBroker->Publish(e);
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}
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{
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Events::ActionButton e;
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EventBroker->Publish(e);
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}
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}
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}
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}
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return true;
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@@ -24,8 +24,29 @@ void dd::Systems::AnimationSystem::Update(double dt)
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}
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for (auto& component : *animations) {
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auto animation = static_cast<Components::Animation*>(component.get());
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animation->Time += animation->Speed * dt;
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EntityID ent = component->Entity;
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auto animationComponent = static_cast<Components::Animation*>(component.get());
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// Get animation information
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auto modelComponent = m_World->GetComponent<Components::Model>(ent);
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auto model = ResourceManager::Load<Model>(modelComponent->ModelFile);
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auto skeleton = model->m_Skeleton;
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auto animation = skeleton->GetAnimation(animationComponent->Name);
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if (animationComponent->Speed != 0.0) {
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double nextTime = animationComponent->Time + animationComponent->Speed * dt;
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if (glm::abs(nextTime) > animation->Duration) {
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if (!animationComponent->Loop) {
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animationComponent->Time = glm::sign(nextTime) * animation->Duration;
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animationComponent->Speed = 0.0;
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LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
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Events::AnimationComplete e;
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e.Entity = ent;
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e.Animation = animationComponent->Name;
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}
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}
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animationComponent->Time = nextTime;
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}
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}
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}
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@@ -293,6 +293,10 @@ dd::RawModel::RawModel(std::string fileName)
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Skeleton::Animation::Keyframe animationFrame;
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animationFrame.Index = keyframe;
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animationFrame.Time = frameTimes[keyframe] / animation->mTicksPerSecond;
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// HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
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if (keyframe == 0) {
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animationFrame.Time = 0;
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}
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for (auto &kv2 : kv.second) {
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int boneID = kv2.first;
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auto &property = kv2.second;
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@@ -154,7 +154,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
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for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
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if (animation.Keyframes[keyframe].Time > time)
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return glm::max(0, keyframe - 1); // HACK: If the time is less than the first keyframe, don
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return (keyframe - 1) % animation.Keyframes.size();
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}
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return 0;
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