collisions remade
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@@ -116,9 +116,9 @@ public:
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Position = glm::vec3(-0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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transform->Velocity = glm::vec3(1.0f, -5.f, 0.f);
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transform->Velocity = glm::vec3(-1.0f, -5.f, 0.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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@@ -141,7 +141,7 @@ public:
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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transform->Position = glm::vec3(0.f, 5.f, -10.f);
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transform->Scale = glm::vec3(15.f, 0.5f, 1.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -157,7 +157,7 @@ public:
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auto leftWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(leftWall);
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transform->Position = glm::vec3(-9.f, 1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
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transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -173,7 +173,7 @@ public:
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auto rightWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(rightWall);
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transform->Position = glm::vec3(9.f, 1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
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transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -20,6 +20,7 @@ struct Contact : Event
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EntityID Entity1;
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EntityID Entity2;
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glm::vec2 Normal;
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glm::vec2 SignificantNormal;
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};
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}
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@@ -90,11 +90,12 @@ private:
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Events::Contact e;
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e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
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e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
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e.Normal = glm::normalize(glm::vec2(worldManifold.normal.x, worldManifold.normal.y));
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e.Normal = glm::normalize(glm::vec2(contact->GetManifold()->localNormal.x, contact->GetManifold()->localNormal.y));
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e.SignificantNormal = glm::normalize((glm::abs(e.Normal.x) > glm::abs(e.Normal.y)) ? glm::vec2(e.Normal.x, 0) : glm::vec2(0, e.Normal.y));
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m_PhysicsSystem->EventBroker->Publish(e);
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LOG_INFO("Entity1 = %i, Entity2 = %i\n", e.Entity1, e.Entity2);
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LOG_INFO("Entity1 = %i, Entity2 = %i\n Normal: %f, %f", e.Entity1, e.Entity2, e.SignificantNormal.x, e.SignificantNormal.y);
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}
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void EndContact(b2Contact* contact)
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{
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