collisions remade
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@@ -90,11 +90,12 @@ private:
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Events::Contact e;
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e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
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e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
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e.Normal = glm::normalize(glm::vec2(worldManifold.normal.x, worldManifold.normal.y));
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e.Normal = glm::normalize(glm::vec2(contact->GetManifold()->localNormal.x, contact->GetManifold()->localNormal.y));
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e.SignificantNormal = glm::normalize((glm::abs(e.Normal.x) > glm::abs(e.Normal.y)) ? glm::vec2(e.Normal.x, 0) : glm::vec2(0, e.Normal.y));
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m_PhysicsSystem->EventBroker->Publish(e);
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LOG_INFO("Entity1 = %i, Entity2 = %i\n", e.Entity1, e.Entity2);
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LOG_INFO("Entity1 = %i, Entity2 = %i\n Normal: %f, %f", e.Entity1, e.Entity2, e.SignificantNormal.x, e.SignificantNormal.y);
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}
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void EndContact(b2Contact* contact)
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{
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