Base lightrendering started, still some work to be done.
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Regular → Executable
+3
-1
@@ -89,7 +89,9 @@ struct SpriteJob : RenderJob
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unsigned int TextureID;
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glm::mat4 ModelMatrix;
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GLuint Texture;
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GLuint DiffuseTexture;
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GLuint NormalTexture;
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GLuint SpecularTexture;
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glm::vec4 Color;
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void CalculateHash() override
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