Base lightrendering started, still some work to be done.
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Regular → Executable
+2
@@ -34,6 +34,8 @@ struct Sprite : Component
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Sprite() : Color(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)) { }
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std::string SpriteFile;
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std::string NormalTexture;
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std::string SpecularTexture;
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glm::vec4 Color;
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};
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