Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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@@ -129,14 +129,19 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
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ballTransform->Position = m_PadTransform->Position;
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ballTransform->Position += ball->StickyPlacement;
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glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
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if (ball->Sticky) {
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m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
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m_StickTransform->Position = ballTransform->Position;
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if (ball->Loaded) {
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ballTransform->Orientation = glm::quat();
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} else {
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glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
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if (ball->Sticky) {
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m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
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m_StickTransform->Position = ballTransform->Position;
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}
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}
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}
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if (!m_StickyAim->Aiming) {
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m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
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