Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	include/Game/BallSystem.h
	include/Game/ProjectileSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/ProjectileSystem.cpp
	src/game/Rendering/AnimationSystem.cpp
This commit is contained in:
viktorljung
2015-10-23 14:47:04 +02:00
43 changed files with 810 additions and 439 deletions
+1
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@@ -49,6 +49,7 @@
#include "Physics/ECreateParticleSequence.h"
#include "Sound/CCollisionSound.h"
#include "Sound/EPlaySound.h"
#include "Rendering/EAnimationComplete.h"
namespace dd
+2
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@@ -25,6 +25,8 @@ struct Ball : Component
bool Loaded = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
int PosterBoy = 0;
};
}
+2
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@@ -20,6 +20,8 @@ struct Brick : Component
int Type = 0;
bool Removed = false;
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
bool BeingGenerated = false;
glm::vec3 GenerationGoal;
//What number of types each is.
const int EmptyBrickSpace = 0;
+5 -4
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@@ -17,13 +17,14 @@ struct Kraken : Component {
int MaxHealth = 30;
int Health = MaxHealth;
int CurrentAction = 1;
int CurrentAction = 3;
float RetreatSpeed = 0.2;
const int Idle = 1;
const int Grabbing = 2;
const int Taunting = 3;
const int Moving = 4;
const int BrickGenerating = 5;
const int BrickGenerating = 3;
const int BrickGenerating2 = 4;
const int Waiting = 5;
// Idle. Generating bricks. Taunting. No idea.
};
+8 -3
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@@ -13,10 +13,15 @@ namespace dd
namespace Components
{
struct Life : Component {
struct Life : Component
{
int Number = 0;
float SinusAltitude = 0;
float Amplitude = 1;
float Frequency = 1;
float SinusSpeed = 1;
bool Left = false;
bool Dead = false;
};
}
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-23.
//
#ifndef DAYDREAM_EBREAKALLBRICKS_H
#define DAYDREAM_EBREAKALLBRICKS_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct BreakAllBricks : Event
{
};
}
}
#endif //DAYDREAM_EBREAKALLBRICKS_H
+1
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@@ -19,6 +19,7 @@ struct BrickGenerating : Event
glm::vec3 Origin2;
int TargetLine;
int Set;
int SetCluster;
};
}
+7 -1
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@@ -28,6 +28,7 @@
#include "Game/EKrakenHit.h"
#include "Game/EKrakenDefeated.h"
#include "Game/EBrickGenerating.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/CTravels.h"
#include "Game/CKraken.h"
#include "Game/CBall.h"
@@ -64,12 +65,15 @@ private:
bool m_Pause = false;
bool m_KrakenBattle = false;
bool m_KrakenHasArrived = false;
bool m_ReturnToIdle = false;
EntityID m_KrakenTemplate;
std::string m_Action = "Idle";
int m_NumberOfActions;
float m_KrakenTimer = 0;
float m_KrakenSecondsToAction = 10;
float m_KrakenMaxSecondsToAction = 10;
float m_KrakenMinSecondsToAction = 10;
float m_KrakenCurrentSecondsToAction = 15;
const int Idle = 1;
std::array<int, 42> m_Bricks;
@@ -83,6 +87,7 @@ private:
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
dd::EventRelay<KrakenSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnContact(const dd::Events::Contact &event);
@@ -91,6 +96,7 @@ private:
bool OnKrakenHit(const dd::Events::KrakenHit &event);
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
void GetBrickSet();
};
+4 -1
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@@ -19,6 +19,7 @@
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Rendering/CPointLight.h"
#include "Rendering/CCamera.h"
#include "Transform/EMove.h"
@@ -180,6 +181,8 @@ private:
bool m_BrickGenerating = false;
dd::Events::BrickGenerating m_BrickGeneratingEvent;
bool m_BreakAllBricks = false;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
@@ -207,7 +210,7 @@ private:
bool OnHitPad(const dd::Events::HitPad &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
bool BrickGenerating(const dd::Events::BrickGenerating &event);
void GetBrickSet(int Set);
void GetBrickSet(int Set, int SetCluster);
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
void GetNextLevel();
+5
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@@ -24,6 +24,10 @@
#include "Game/EGameOver.h"
#include "Game/EKrakenAttackEnd.h"
#include "Rendering/CAnimation.h"
#include "Physics/CParticleEmitter.h"
#include "Physics/ECreateParticleSequence.h"
namespace dd
{
@@ -54,6 +58,7 @@ private:
bool m_Pause = false;
int m_Lives = 3;
int m_PastLives = 3;
float m_LifeSpeed = 0.8;
bool m_GodMode = false;
+6 -23
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@@ -72,29 +72,12 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
bool Left() const { return m_Left; }
void SetLeft(const bool& left) { m_Left = left; }
bool Right() const { return m_Right; }
void SetRight(const bool& right) { m_Right = right; }
float Edge() const { return m_Edge; }
void SetEdge(const float& edge) { m_Edge = edge; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; }
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
EntityID m_PadEntity = 0;
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false;
bool m_Right = false;
bool m_ReplaceBall = false;
@@ -107,11 +90,11 @@ private:
float m_Edge = 2.8f;
float m_PadOriginalHeight = -4.8;
float m_PadHeight = m_PadOriginalHeight;
EntityID m_KrakenArm = NULL;
EntityID m_KrakenArmHitbox = NULL;
EntityID m_KrakenArm = 0;
EntityID m_KrakenArmHitbox = 0;
float m_PadRiseSpeed = 0.2;
Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr;
Components::Transform* m_PadTransform = nullptr;
Components::Pad* m_PadComponent = nullptr;
std::shared_ptr<Components::Transform> m_StickTransform;
std::shared_ptr<Components::StickyAim> m_StickyAim;
+4 -2
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@@ -5,6 +5,10 @@
#ifndef DAYDREAM_PROJECTILESYSTEM_H
#define DAYDREAM_PROJECTILESYSTEM_H
#include <fstream>
#include <iostream>
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
@@ -26,8 +30,6 @@
#include "Game/CProjectile.h"
#include "Game/CBall.h"
#include "Rendering/CSprite.h"
#include <fstream>
#include <iostream>
#include "Rendering/CAnimation.h"
namespace dd
+1
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@@ -12,6 +12,7 @@
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Rendering/CCamera.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EScreenShake.h"