Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Game/BallSystem.h include/Game/ProjectileSystem.h src/game/Game/BallSystem.cpp src/game/Game/ProjectileSystem.cpp src/game/Rendering/AnimationSystem.cpp
This commit is contained in:
@@ -49,6 +49,7 @@
|
||||
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
#include "Sound/CCollisionSound.h"
|
||||
#include "Sound/EPlaySound.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
|
||||
namespace dd
|
||||
|
||||
@@ -25,6 +25,8 @@ struct Ball : Component
|
||||
bool Loaded = false;
|
||||
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
||||
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
||||
|
||||
int PosterBoy = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -20,6 +20,8 @@ struct Brick : Component
|
||||
int Type = 0;
|
||||
bool Removed = false;
|
||||
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
|
||||
bool BeingGenerated = false;
|
||||
glm::vec3 GenerationGoal;
|
||||
|
||||
//What number of types each is.
|
||||
const int EmptyBrickSpace = 0;
|
||||
|
||||
@@ -17,13 +17,14 @@ struct Kraken : Component {
|
||||
|
||||
int MaxHealth = 30;
|
||||
int Health = MaxHealth;
|
||||
int CurrentAction = 1;
|
||||
int CurrentAction = 3;
|
||||
float RetreatSpeed = 0.2;
|
||||
|
||||
const int Idle = 1;
|
||||
const int Grabbing = 2;
|
||||
const int Taunting = 3;
|
||||
const int Moving = 4;
|
||||
const int BrickGenerating = 5;
|
||||
const int BrickGenerating = 3;
|
||||
const int BrickGenerating2 = 4;
|
||||
const int Waiting = 5;
|
||||
// Idle. Generating bricks. Taunting. No idea.
|
||||
};
|
||||
|
||||
|
||||
@@ -13,10 +13,15 @@ namespace dd
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct Life : Component {
|
||||
|
||||
struct Life : Component
|
||||
{
|
||||
int Number = 0;
|
||||
|
||||
float SinusAltitude = 0;
|
||||
float Amplitude = 1;
|
||||
float Frequency = 1;
|
||||
float SinusSpeed = 1;
|
||||
bool Left = false;
|
||||
bool Dead = false;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-23.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_EBREAKALLBRICKS_H
|
||||
#define DAYDREAM_EBREAKALLBRICKS_H
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct BreakAllBricks : Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_EBREAKALLBRICKS_H
|
||||
@@ -19,6 +19,7 @@ struct BrickGenerating : Event
|
||||
glm::vec3 Origin2;
|
||||
int TargetLine;
|
||||
int Set;
|
||||
int SetCluster;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "Game/EKrakenHit.h"
|
||||
#include "Game/EKrakenDefeated.h"
|
||||
#include "Game/EBrickGenerating.h"
|
||||
#include "Game/EArrivedAtNewStage.h"
|
||||
#include "Game/CTravels.h"
|
||||
#include "Game/CKraken.h"
|
||||
#include "Game/CBall.h"
|
||||
@@ -64,12 +65,15 @@ private:
|
||||
|
||||
bool m_Pause = false;
|
||||
bool m_KrakenBattle = false;
|
||||
bool m_KrakenHasArrived = false;
|
||||
bool m_ReturnToIdle = false;
|
||||
EntityID m_KrakenTemplate;
|
||||
std::string m_Action = "Idle";
|
||||
int m_NumberOfActions;
|
||||
float m_KrakenTimer = 0;
|
||||
float m_KrakenSecondsToAction = 10;
|
||||
float m_KrakenMaxSecondsToAction = 10;
|
||||
float m_KrakenMinSecondsToAction = 10;
|
||||
float m_KrakenCurrentSecondsToAction = 15;
|
||||
const int Idle = 1;
|
||||
|
||||
std::array<int, 42> m_Bricks;
|
||||
@@ -83,6 +87,7 @@ private:
|
||||
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
|
||||
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
||||
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
||||
dd::EventRelay<KrakenSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnResume(const dd::Events::Resume &event);
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
@@ -91,6 +96,7 @@ private:
|
||||
bool OnKrakenHit(const dd::Events::KrakenHit &event);
|
||||
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
||||
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
||||
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||
void GetBrickSet();
|
||||
};
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Rendering/CPointLight.h"
|
||||
#include "Rendering/CCamera.h"
|
||||
|
||||
#include "Transform/EMove.h"
|
||||
|
||||
@@ -180,6 +181,8 @@ private:
|
||||
bool m_BrickGenerating = false;
|
||||
dd::Events::BrickGenerating m_BrickGeneratingEvent;
|
||||
|
||||
bool m_BreakAllBricks = false;
|
||||
|
||||
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
||||
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||
@@ -207,7 +210,7 @@ private:
|
||||
bool OnHitPad(const dd::Events::HitPad &event);
|
||||
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
||||
bool BrickGenerating(const dd::Events::BrickGenerating &event);
|
||||
void GetBrickSet(int Set);
|
||||
void GetBrickSet(int Set, int SetCluster);
|
||||
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
||||
|
||||
void GetNextLevel();
|
||||
|
||||
@@ -24,6 +24,10 @@
|
||||
#include "Game/EGameOver.h"
|
||||
#include "Game/EKrakenAttackEnd.h"
|
||||
|
||||
#include "Rendering/CAnimation.h"
|
||||
#include "Physics/CParticleEmitter.h"
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -54,6 +58,7 @@ private:
|
||||
bool m_Pause = false;
|
||||
int m_Lives = 3;
|
||||
int m_PastLives = 3;
|
||||
float m_LifeSpeed = 0.8;
|
||||
|
||||
bool m_GodMode = false;
|
||||
|
||||
|
||||
@@ -72,29 +72,12 @@ public:
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
EntityID& Entity() { return m_Entity; }
|
||||
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
||||
glm::vec3 Acceleration() const { return m_Acceleration; }
|
||||
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
|
||||
|
||||
bool Left() const { return m_Left; }
|
||||
void SetLeft(const bool& left) { m_Left = left; }
|
||||
bool Right() const { return m_Right; }
|
||||
void SetRight(const bool& right) { m_Right = right; }
|
||||
float Edge() const { return m_Edge; }
|
||||
void SetEdge(const float& edge) { m_Edge = edge; }
|
||||
|
||||
Components::Transform* Transform() const { return m_Transform; }
|
||||
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
|
||||
Components::Pad* Pad() const { return m_Pad; }
|
||||
void SetPad(Components::Pad* pad) { m_Pad = pad; }
|
||||
|
||||
bool IsPaused() const { return m_Pause; }
|
||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||
|
||||
private:
|
||||
EntityID m_Entity = 0;
|
||||
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
EntityID m_PadEntity = 0;
|
||||
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
bool m_Left = false;
|
||||
bool m_Right = false;
|
||||
bool m_ReplaceBall = false;
|
||||
@@ -107,11 +90,11 @@ private:
|
||||
float m_Edge = 2.8f;
|
||||
float m_PadOriginalHeight = -4.8;
|
||||
float m_PadHeight = m_PadOriginalHeight;
|
||||
EntityID m_KrakenArm = NULL;
|
||||
EntityID m_KrakenArmHitbox = NULL;
|
||||
EntityID m_KrakenArm = 0;
|
||||
EntityID m_KrakenArmHitbox = 0;
|
||||
float m_PadRiseSpeed = 0.2;
|
||||
Components::Transform* m_Transform = nullptr;
|
||||
Components::Pad* m_Pad = nullptr;
|
||||
Components::Transform* m_PadTransform = nullptr;
|
||||
Components::Pad* m_PadComponent = nullptr;
|
||||
std::shared_ptr<Components::Transform> m_StickTransform;
|
||||
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
||||
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#ifndef DAYDREAM_PROJECTILESYSTEM_H
|
||||
#define DAYDREAM_PROJECTILESYSTEM_H
|
||||
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
@@ -26,8 +30,6 @@
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include "Rendering/CAnimation.h"
|
||||
|
||||
namespace dd
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Rendering/CCamera.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EResume.h"
|
||||
#include "Game/EScreenShake.h"
|
||||
|
||||
Reference in New Issue
Block a user