Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	include/Game/BallSystem.h
	include/Game/ProjectileSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/ProjectileSystem.cpp
	src/game/Rendering/AnimationSystem.cpp
This commit is contained in:
viktorljung
2015-10-23 14:47:04 +02:00
43 changed files with 810 additions and 439 deletions
+65 -63
View File
@@ -58,7 +58,11 @@ void dd::Systems::PadSystem::Initialize()
auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent);
SetEdge(3.2 - (ctransform->Scale.x / 2));
m_Edge = 3.2 - (ctransform->Scale.x / 2);
m_PadEntity = ent;
m_PadTransform = ctransform.get();
m_PadComponent = pad.get();
}
//Stick
@@ -77,18 +81,31 @@ void dd::Systems::PadSystem::Initialize()
m_StickTransform = transform;
m_StickyAim = sticky;
/*{
auto entChild = m_World->CreateEntity(ent);
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
/*{
auto entChild = m_World->CreateEntity(ent);
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
}*/
}
// Kraken arm
{
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
model->ModelFile = "Models/Kraken/Arm.dae";
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
animation->Speed = 0.0f;
animation->Loop = false;
m_World->CommitEntity(m_KrakenArm);
}
m_ResetBall = true;
}
@@ -110,7 +127,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
m_ResetBall = false;
}
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = Transform()->Position;
ballTransform->Position = m_PadTransform->Position;
ballTransform->Position += ball->StickyPlacement;
if (ball->Loaded) {
ballTransform->Orientation = glm::quat();
@@ -138,17 +155,6 @@ void dd::Systems::PadSystem::Update(double dt)
return;
}
if (Entity() == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
SetEntity(it->first);
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
break;
}
}
}
if (m_KrakenAttack) {
m_KrakenCharge -= m_KrakenStrength * dt;
if (m_KrakenCharge < 0) {
@@ -160,9 +166,9 @@ void dd::Systems::PadSystem::Update(double dt)
return;
}
auto transform = Transform();
auto pad = Pad();
auto acceleration = Acceleration();
auto transform = m_PadTransform;
auto pad = m_PadComponent;
auto acceleration = m_PadAcceleration;
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
if (transform->Position.y < m_PadHeight) {
@@ -178,27 +184,27 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > Edge()) {
transform->Position.x = Edge();
} else if (transform->Position.x < -Edge()) {
transform->Position.x = -Edge();
if (transform->Position.x > m_Edge) {
transform->Position.x = m_Edge;
} else if (transform->Position.x < -m_Edge) {
transform->Position.x = -m_Edge;
}
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
}
if (Left()) {
if (m_Left) {
acceleration.x = -pad->AccelerationSpeed;
} else if (Right()) {
} else if (m_Right) {
acceleration.x = pad->AccelerationSpeed;
} else {
acceleration.x = 0.f;
}
SetTransform(transform);
SetPad(pad);
SetAcceleration(acceleration);
m_PadTransform = transform;
m_PadComponent = pad;
m_PadAcceleration = acceleration;
return;
}
@@ -232,11 +238,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
} else if (val == GLFW_KEY_LEFT) {
//std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f;
SetLeft(true);
m_Left = true;
} else if (val == GLFW_KEY_RIGHT) {
//std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f;
SetRight(true);
m_Right = true;
} else if (val == GLFW_KEY_R) {
Events::ResetBall e;
EventBroker->Publish(e);
@@ -255,7 +261,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) {
Events::MultiBall e;
e.padTransform = Transform();
e.padTransform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
if (IsPaused()) {
@@ -289,7 +295,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) {
Events::Lifebuoy e;
e.Transform = Transform();
e.Transform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Y) {
Events::StickyPad e;
@@ -308,14 +314,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) {
Events::Move e;
e.Entity = Entity();
e.Entity = m_PadEntity;
e.GoalPosition = glm::vec3(0, 0, -10);
e.Speed = 5;
e.Queue = false;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
e.Position = Transform()->Position;
e.Position = m_PadTransform->Position;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
@@ -331,9 +337,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
} else if (val == GLFW_KEY_DOWN) {
} else if (val == GLFW_KEY_LEFT) {
SetLeft(false);
m_Left = false;
} else if (val == GLFW_KEY_RIGHT) {
SetRight(false);
m_Right = false;
}
return true;
}
@@ -476,23 +482,15 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true;
auto transform = Transform();
auto acceleration = Acceleration();
auto transform = m_PadTransform;
auto acceleration = m_PadAcceleration;
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
LOG_INFO("Kraken arm duuude");
if (!m_KrakenArm){
LOG_INFO("InKrakenArmDuuude");
m_KrakenArm = m_World->CreateEntity(Entity());
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
model->ModelFile = "Models/Kraken/Arm.dae";
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
animation->Speed = 1.0f;
animation->Loop = false;
m_World->CommitEntity(m_KrakenArm);
if (m_KrakenArmHitbox == 0) {
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
animation->Time = 0.0;
animation->Speed = 1.0;
m_KrakenArmHitbox = m_World->CreateEntity();
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
@@ -513,8 +511,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_World->CommitEntity(m_KrakenArmHitbox);
}
SetTransform(transform);
SetAcceleration(acceleration);
m_PadTransform = transform;
m_PadAcceleration = acceleration;
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
Events::KrakenAttackEnd e;
@@ -530,10 +528,14 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
m_KrakenStrength = 0;
m_PlayerStrength = 0;
m_World->RemoveEntity(m_KrakenArm);
m_World->RemoveEntity(m_KrakenArmHitbox);
m_KrakenArm = NULL;
m_KrakenArmHitbox = NULL;
//m_World->RemoveEntity(m_KrakenArm);
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
animation->Time = 0.0;
animation->Speed = -1.5;
m_World->RemoveEntity(m_KrakenArmHitbox);
//m_KrakenArm = NULL;
m_KrakenArmHitbox = 0;
return true;
}