Merge remote-tracking branch 'origin' into Tobias
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@@ -76,7 +76,7 @@ protected:
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e.FrameName = m_Name;
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EventBroker->Publish(e);
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Events::PlaySound soundEvent;
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soundEvent.FilePath = "Sounds/GUI/hover.wav";
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soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
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EventBroker->Publish(soundEvent);
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} else if (!isOver && m_MouseIsOver) { // Leave
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@@ -82,7 +82,7 @@ private:
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}
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else {
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Events::PlaySound e;
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e.FilePath = "Sounds/GUI/click.wav";
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e.FilePath = "Sounds/GUI/click-n.wav";
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EventBroker->Publish(e);
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}
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@@ -5,6 +5,8 @@
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#ifndef DAYDREAM_LIFEBUOYSYSTEM_H
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#define DAYDREAM_LIFEBUOYSYSTEM_H
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#include <fstream>
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#include <iostream>
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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@@ -19,8 +21,7 @@
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#include "Game/ELifebuoy.h"
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#include "Game/ELifebuoyHit.h"
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#include "Game/CLifebuoy.h"
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#include <fstream>
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#include <iostream>
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#include "Physics/ECreateParticleSequence.h"
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namespace dd
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{
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@@ -38,6 +38,10 @@ public:
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void Update(double dt) override;
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private:
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const std::string MENU_BGM = "Sounds/BGM/eastern-music.wav";
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const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
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const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
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float m_BGMMasterVolume = 1.f;
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float m_SFXMasterVolume = 1.f;
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std::map<ALuint, Sound*> m_BGMSourcesToBuffers;
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@@ -132,9 +132,30 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &event)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
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auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
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lifebuoyComponent->Hits -= 1;
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auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
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modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
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Events::CreateParticleSequence e;
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e.EmitterLifeTime = 4;
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0.5f;
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e.NumberOfTicks = 1;
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e.ParticleLifeTime = 1.f;
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e.ParticlesPerTick = 1;
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e.Position = transformComponent->Position;
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e.ScaleValues.clear();
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e.ScaleValues.push_back(glm::vec3(0.5f));
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e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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e.Color = glm::vec4(1, 0, 0, 1);
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e.AlphaValues.clear();
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e.AlphaValues.push_back(1.f);
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e.AlphaValues.push_back(0.f);
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e.Speed = 10.f;
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EventBroker->Publish(e);
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return true;
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}
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@@ -43,6 +43,13 @@ void dd::Systems::SoundSystem::Initialize()
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m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
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m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
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//TODO: Move this
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Events::PlaySound e;
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e.FilePath = MENU_BGM;
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e.IsAmbient = true;
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e.Gain = 0.2f;
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EventBroker->Publish(e);
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}
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void dd::Systems::SoundSystem::Update(double dt)
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@@ -114,12 +121,13 @@ bool dd::Systems::SoundSystem::OnStopSound(const dd::Events::StopSound &event)
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{
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if (item.second->Path() == event.FilePath) {
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itemToDeleted = item.first;
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break;
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alSourceStop(itemToDeleted);
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alDeleteSources(1, &itemToDeleted);
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m_BGMSourcesToBuffers.erase(itemToDeleted);
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return true;
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}
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}
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alSourceStop(itemToDeleted);
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alDeleteSources(1, &itemToDeleted);
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m_BGMSourcesToBuffers.erase(itemToDeleted);
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//Should not happen because SFX's should be very short.
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for (auto item : m_SFXSourcesToBuffers)
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@@ -180,15 +188,20 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
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{
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{
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dd::Events::StopSound e;
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e.FilePath = MENU_BGM;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = "Sounds/BGM/under-the-sea-instrumental.wav";
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e.FilePath = GAME_BGM;
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e.IsAmbient = true;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = "Sounds/BGM/water-flowing.wav";
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e.FilePath = WATER_BGM;
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e.Gain = 0.3f;
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e.IsAmbient = true;
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EventBroker->Publish(e);
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