KrakenHit event includes max health, current, and new.
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@@ -19,7 +19,7 @@ struct Brick : Component
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//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
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//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
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int Type = 0;
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int Type = 0;
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bool Removed = false;
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bool Removed = false;
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int Number = 0; // For the Kraken to keep track of which bricks needs replacing.
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int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
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//What number of types each is.
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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const int EmptyBrickSpace = 0;
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@@ -15,7 +15,8 @@ namespace Components
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struct Kraken : Component {
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struct Kraken : Component {
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int Health = 10;
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int MaxHealth = 30;
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int Health = MaxHealth;
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int CurrentAction = 1;
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int CurrentAction = 1;
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const int Idle = 1;
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const int Idle = 1;
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@@ -17,6 +17,9 @@ struct KrakenHit : Event
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{
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{
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EntityID Kraken;
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EntityID Kraken;
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EntityID Hitter;
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EntityID Hitter;
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int MaxHealth;
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int CurrentHealth;
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int NewHealth;
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};
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};
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}
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}
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