KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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@@ -26,6 +26,7 @@
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#include "Game/CPowerUp.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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@@ -76,6 +77,10 @@ private:
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bool m_Right = false;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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bool m_KrakenAttack = false;
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double m_KrakenCharge = 0;
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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@@ -88,6 +93,8 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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@@ -95,6 +102,8 @@ private:
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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