Story sound. Tom could be improved.
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@@ -188,6 +188,11 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
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{
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{
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dd::Events::StopSound e;
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e.FilePath = STORY_VOICE;
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EventBroker->Publish(e);
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}
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{
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dd::Events::StopSound e;
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e.FilePath = MENU_BGM;
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