Semi-working base for bgfx renderer
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@@ -0,0 +1,94 @@
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#ifndef BGFXRenderer_h__
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#define BGFXRenderer_h__
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#include <bgfx.h>
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#include <bgfxplatform.h>
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#include "Util/Rectangle.h"
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#include "Core/Camera.h"
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#include "Core/RenderQueue.h"
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namespace dd
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{
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class BGFXRenderer
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{
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public:
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GLFWwindow* Window() const { return m_Window; }
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Rectangle Resolution() const { return m_Resolution; }
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void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
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bool Fullscreen() { return m_Fullscreen; }
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void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
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bool VSYNC() const { return m_VSYNC; }
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void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
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//void SetViewport(const Rectangle& viewport) { m_Viewport = viewport; }
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//void SetScissor(const Rectangle& scissor) { m_Scissor = scissor; }
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const dd::Camera* Camera() const { return m_Camera; }
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void SetCamera(const dd::Camera* camera)
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{
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if (camera == nullptr) {
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m_Camera = m_DefaultCamera.get();
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} else {
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m_Camera = camera;
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}
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}
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void Initialize()
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{
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// Initialize GLFW
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if (!glfwInit()) {
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LOG_ERROR("GLFW: Initialization failed");
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exit(EXIT_FAILURE);
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}
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// Create a window
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GLFWmonitor* monitor = nullptr;
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if (m_Fullscreen) {
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monitor = glfwGetPrimaryMonitor();
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}
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glfwWindowHint(GLFW_SAMPLES, 8);
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m_Window = glfwCreateWindow(m_Resolution.Width, m_Resolution.Height, "daydream", monitor, nullptr);
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if (!m_Window) {
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LOG_ERROR("GLFW: Failed to create window");
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exit(EXIT_FAILURE);
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}
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//glfwMakeContextCurrent(m_Window);
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// Initialize GLEW
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// if (glewInit() != GLEW_OK) {
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// LOG_ERROR("GLEW: Initialization failed");
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// exit(EXIT_FAILURE);
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// }
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//LOG_ERROR("STUFF");
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// Initialize bgfx
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bgfx::glfwSetWindow(m_Window);
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bgfx::init();
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bgfx::reset(m_Resolution.Width, m_Resolution.Height, BGFX_RESET_NONE);
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
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}
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void Draw(RenderQueueCollection& rq)
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{
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bgfx::touch(0);
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "daydream");
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bgfx::frame();
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}
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private:
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Rectangle m_Resolution = Rectangle(1280, 720);
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bool m_Fullscreen = false;
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bool m_VSYNC = false;
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std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
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const dd::Camera* m_Camera = nullptr;
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GLFWwindow* m_Window = nullptr;
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};
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}
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#endif
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+38
-38
@@ -25,7 +25,7 @@
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#include "Texture.h"
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#include "EventBroker.h"
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#include "RenderQueue.h"
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#include "Renderer.h"
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#include "BGFXRenderer.h"
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#include "InputManager.h"
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//TODO: Remove includes that are only here for the temporary draw solution.
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#include "World.h"
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@@ -42,30 +42,30 @@ class Engine
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public:
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Engine(int argc, char* argv[])
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{
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m_EventBroker = std::make_shared<EventBroker>();
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// m_EventBroker = std::make_shared<EventBroker>();
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer = std::make_shared<BGFXRenderer>();
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m_Renderer->SetFullscreen(false);
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m_Renderer->SetResolution(Rectangle(0, 0, 1920, 1080));
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m_Renderer->SetResolution(Rectangle(0, 0, 1280, 720));
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m_Renderer->Initialize();
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m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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// m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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//
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// m_World = std::make_shared<World>(m_EventBroker);
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//
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// //TODO: Move this out of engine.h
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// m_World->ComponentFactory.Register<Components::Transform>();
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// m_World->SystemFactory.Register<Systems::TransformSystem>([this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
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// m_World->AddSystem<Systems::TransformSystem>();
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// m_World->ComponentFactory.Register<Components::Model>();
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// m_World->ComponentFactory.Register<Components::Template>();
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// m_World->Initialize();
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m_World = std::make_shared<World>(m_EventBroker);
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//TODO: Move this out of engine.h
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m_World->ComponentFactory.Register<Components::Transform>();
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m_World->SystemFactory.Register<Systems::TransformSystem>([this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::TransformSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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m_World->Initialize();
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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std::shared_ptr<Components::Model> model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Core/UnitSphere.obj";
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// auto ent = m_World->CreateEntity();
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// std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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// transform->Position = glm::vec3(0.f, 0.f, -10.f);
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// std::shared_ptr<Components::Model> model = m_World->AddComponent<Components::Model>(ent);
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// model->ModelFile = "Models/Core/UnitSphere.obj";
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m_LastTime = glfwGetTime();
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@@ -79,26 +79,26 @@ public:
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double dt = currentTime - m_LastTime;
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m_LastTime = currentTime;
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ResourceManager::Update();
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// Update input
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m_InputManager->Update(dt);
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m_World->Update(dt);
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if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) {
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ResourceManager::Reload("Shaders/Deferred/3/Fragment.glsl");
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}
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//TODO Fill up the renderQueue with models (Temp fix)
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TEMPAddToRenderQueue();
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// Render scene
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//TODO send renderqueue to draw.
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// ResourceManager::Update();
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//
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// // Update input
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// m_InputManager->Update(dt);
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//
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// m_World->Update(dt);
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//
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// if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) {
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// ResourceManager::Reload("Shaders/Deferred/3/Fragment.glsl");
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// }
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//
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// //TODO Fill up the renderQueue with models (Temp fix)
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// TEMPAddToRenderQueue();
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//
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// // Render scene
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// //TODO send renderqueue to draw.
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m_Renderer->Draw(m_RendererQueue);
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// Swap event queues
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m_EventBroker->Clear();
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// m_EventBroker->Clear();
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glfwPollEvents();
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}
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@@ -170,7 +170,7 @@ public:
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private:
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//std::shared_ptr<ResourceManager> m_ResourceManager;
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std::shared_ptr<EventBroker> m_EventBroker;
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std::shared_ptr<Renderer> m_Renderer;
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std::shared_ptr<BGFXRenderer> m_Renderer;
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RenderQueueCollection m_RendererQueue;
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std::shared_ptr<InputManager> m_InputManager;
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std::shared_ptr<World> m_World;
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@@ -47,12 +47,13 @@ namespace dd
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enum class FileWatcher::FileEventFlags
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{
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None = 0,
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Nothing = 0,
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Created = 1 << 0,
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SizeChanged = 1 << 1,
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TimestampChanged = 1 << 2,
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Deleted = 1 << 3,
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Deleted = 1 << 3
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};
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inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
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inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
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