P-button pauses, H-button does 0.3 second HitLag.
This commit is contained in:
@@ -130,31 +130,6 @@ public:
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m_World->ComponentFactory.Register<Components::WaterVolume>();
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m_World->Initialize();
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Calculate = true;
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//auto plight = m_World->AddComponent<Components::PointLight>(ent);
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//plight->Radius = 2.f;
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m_World->CommitEntity(ent);
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}
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//PointLightTest
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{
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auto t_Light = m_World->CreateEntity();
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@@ -20,6 +20,8 @@
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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namespace dd
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{
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@@ -75,6 +77,10 @@ public:
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool MultiBall() const { return m_MultiBall; }
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void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
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bool Pause() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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bool HitLag() const { return m_HitLag; }
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void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
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private:
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float m_XMovementMultiplier = 2.f;
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@@ -85,6 +91,13 @@ private:
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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bool m_Pause = false;
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bool m_HitLag = false;
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float m_Time;
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float m_SlowdownTime;
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float m_HitLagTimer = 0;
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float m_HitLagPlacement = 0;
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EntityID m_Ball;
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@@ -92,11 +105,15 @@ private:
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::HitLag> m_EHitLag;
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnHitLag(const dd::Events::HitLag &event);
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-09-30.
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//
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#ifndef DAYDREAM_EHITLAG_H
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#define DAYDREAM_EHITLAG_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct HitLag : Event
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{
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float Time;
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_EHITLAG_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-30.
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//
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#ifndef DAYDREAM_EPAUSE_H
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#define DAYDREAM_EPAUSE_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct Pause : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EPAUSE_H
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@@ -23,6 +23,7 @@
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#include "Game/EComboEvent.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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@@ -80,6 +81,8 @@ public:
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void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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bool Pause() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& PowerUps() { return m_PowerUps; }
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@@ -103,6 +106,7 @@ public:
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private:
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bool m_Restarting = false;
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -120,6 +124,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
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bool OnContact(const dd::Events::Contact &event);
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bool OnScoreEvent(const dd::Events::ScoreEvent &event);
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@@ -128,6 +133,7 @@ private:
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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};
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}
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@@ -28,6 +28,8 @@
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#include "Game/EMultiBall.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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namespace dd
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@@ -63,6 +65,9 @@ public:
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(Components::Pad* pad) { m_Pad = pad; }
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bool Pause() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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@@ -72,18 +77,21 @@ private:
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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bool m_Pause = false;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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@@ -3,21 +3,23 @@
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#include <unordered_map>
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#include "Core/CTransform.h"
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#include "Core/System.h"
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#include "Core/World.h"
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#include "CRectangleShape.h"
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#include "Core/EventBroker.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CPhysics.h"
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#include <Box2D/Box2D.h>
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#include "Core/CTransform.h"
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#include "Transform/TransformSystem.h"
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#include "Physics/CWaterVolume.h"
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#include "Physics/EContact.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/CCircleShape.h"
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#include "Core/EventBroker.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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#include "Game/CPad.h"
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#include "Physics/CWaterVolume.h"
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#include "Game/CBall.h"
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#include "Transform/TransformSystem.h"
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#include "Rendering/CSprite.h"
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#include <Box2D/Box2D.h>
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namespace dd
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@@ -54,11 +56,28 @@ public:
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// Called when an entity is removed
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void OnEntityRemoved(EntityID entity) override;
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bool Pause() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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bool HitLag() const { return m_HitLag; }
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void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
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private:
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b2Vec2 m_Gravity;
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b2World* m_PhysicsWorld;
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double m_TimeStep;
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double m_Accumulator;
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bool m_Pause = false;
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bool m_HitLag = false;
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float m_Time;
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float m_SlowdownTime;
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float m_HitLagTimer = 0;
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float m_HitLagPlacement = 0;
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dd::EventRelay<PhysicsSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PhysicsSystem, dd::Events::HitLag> m_EHitLag;
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bool OnPause(const dd::Events::Pause &event);
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bool OnHitLag(const dd::Events::HitLag &event);
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int m_VelocityIterations, m_PositionIterations;
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