P-button pauses, H-button does 0.3 second HitLag.
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@@ -23,6 +23,7 @@
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#include "Game/EComboEvent.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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@@ -80,6 +81,8 @@ public:
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void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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bool Pause() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& PowerUps() { return m_PowerUps; }
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@@ -103,6 +106,7 @@ public:
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private:
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bool m_Restarting = false;
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -120,6 +124,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
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bool OnContact(const dd::Events::Contact &event);
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bool OnScoreEvent(const dd::Events::ScoreEvent &event);
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@@ -128,6 +133,7 @@ private:
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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};
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}
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