P-button pauses, H-button does 0.3 second HitLag.
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@@ -18,26 +18,42 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EHitLag, &BallSystem::OnHitLag);
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 50.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.0f, 0.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
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physics->Static = false;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Calculate = true;
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m_World->CommitEntity(ent);
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
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physics->Static = false;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Calculate = true;
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SetBall(ent);
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//auto plight = m_World->AddComponent<Components::PointLight>(ent);
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//plight->Radius = 2.f;
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m_World->CommitEntity(ent);
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SetBall(ent);
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auto ent2 = CreateBall();
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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m_World->CommitEntity(ent2);
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}
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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@@ -52,10 +68,30 @@ void dd::Systems::BallSystem::Update(double dt)
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Events::GameOver e;
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EventBroker->Publish(e);
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}
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/* if (HitLag()) {
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m_HitLagTimer += 0.1 * dt;
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if (Pause()) {
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if (m_HitLagTimer > 1) {
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SetPause(false);
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m_HitLagTimer = 0;
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}
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} else {
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if (m_HitLagTimer > m_HitLagPlacement) {
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SetPause(true);
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m_HitLagPlacement *= 0.9;
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m_HitLagTimer = 0;
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}
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}
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}*/
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}
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void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (Pause()) {
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return;
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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@@ -132,6 +168,29 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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bool dd::Systems::BallSystem::OnPause(const dd::Events::Pause &event)
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{
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if (Pause()) {
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SetPause(false);
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} else {
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SetPause(true);
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}
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return true;
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}
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bool dd::Systems::BallSystem::OnHitLag(const dd::Events::HitLag &event)
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{
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if (HitLag()) {
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SetHitLag(false);
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} else {
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SetHitLag(true);
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m_Time = event.Time;
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m_SlowdownTime = event.SlowdownTime;
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m_HitLagTimer = m_SlowdownTime;
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}
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return true;
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}
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void dd::Systems::BallSystem::OnEntityCommit(EntityID entity)
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{
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